5,391
edits
m (→0x44-0x67)  | 
				mNo edit summary  | 
				||
| Line 84: | Line 84: | ||
:if FH1 < FH < FH2, the character takes damage (FH - FH1) / (FH2 - FH1) * BH  | :if FH1 < FH < FH2, the character takes damage (FH - FH1) / (FH2 - FH1) * BH  | ||
==0x28-  | ==0x28-0x4B==  | ||
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"  | {| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"  | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| Line 126: | Line 126: | ||
| 48  | | 48  | ||
| ALIGN=LEFT | transparency of the shadow for the second part of a jump  | | ALIGN=LEFT | transparency of the shadow for the second part of a jump  | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
|0x44  | |0x44  | ||
| Line 150: | Line 146: | ||
| dead  | | dead  | ||
| ALIGN=LEFT | blank filler (always there)  | | ALIGN=LEFT | blank filler (always there)  | ||
|}  | |||
==0x4C-0x67==  | |||
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"  | |||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
|0x4C  | |0x4C  | ||
| Line 193: | Line 193: | ||
;Hypo regeneration:1 hitpoint per 6 frames is 10 hitpoints per second  | ;Hypo regeneration:1 hitpoint per 6 frames is 10 hitpoints per second  | ||
==0x68-  | ==0x68-0x93==  | ||
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"  | {| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"  | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| Line 267: | Line 267: | ||
| dead  | | dead  | ||
| ALIGN=LEFT | not used; always the same  | | ALIGN=LEFT | not used; always the same  | ||
|}  | |||
==0x94-0x117==  | |||
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"  | |||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| BGCOLOR="#B0C3D4" | 00 00 00 3F  | | BGCOLOR="#B0C3D4" | 00 00 00 3F  | ||
| 0.500000  | | 0.500000  | ||
| ALIGN=LEFT | unknown; always the same  | | ALIGN=LEFT | unknown; always the same (sound volume?)  | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| BGCOLOR="#E7CEA5" COLSPAN=2 | <TT>konoko_hurt_light</TT>  | | BGCOLOR="#E7CEA5" COLSPAN=2 | <TT>konoko_hurt_light</TT>  | ||