Jump to content

OBD:ONCC: Difference between revisions

m
no edit summary
mNo edit summary
Line 84: Line 84:
:if FH1 < FH < FH2, the character takes damage (FH - FH1) / (FH2 - FH1) * BH
:if FH1 < FH < FH2, the character takes damage (FH - FH1) / (FH2 - FH1) * BH


==0x28-0x43==
==0x28-0x4B==
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
Line 126: Line 126:
| 48
| 48
| ALIGN=LEFT | transparency of the shadow for the second part of a jump
| ALIGN=LEFT | transparency of the shadow for the second part of a jump
|}
==0x44-0x67==
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|0x44
|0x44
Line 150: Line 146:
| dead
| dead
| ALIGN=LEFT | blank filler (always there)
| ALIGN=LEFT | blank filler (always there)
|}
==0x4C-0x67==
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|0x4C
|0x4C
Line 193: Line 193:
;Hypo regeneration:1 hitpoint per 6 frames is 10 hitpoints per second
;Hypo regeneration:1 hitpoint per 6 frames is 10 hitpoints per second


==0x68-0x97==
==0x68-0x93==
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
Line 267: Line 267:
| dead
| dead
| ALIGN=LEFT | not used; always the same
| ALIGN=LEFT | not used; always the same
|}
==0x94-0x117==
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#B0C3D4" | 00 00 00 3F
| BGCOLOR="#B0C3D4" | 00 00 00 3F
| 0.500000
| 0.500000
| ALIGN=LEFT | unknown; always the same
| ALIGN=LEFT | unknown; always the same (sound volume?)
|}
==0x98-0x117==
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#E7CEA5" COLSPAN=2 | <TT>konoko_hurt_light</TT>
| BGCOLOR="#E7CEA5" COLSPAN=2 | <TT>konoko_hurt_light</TT>