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[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File Types]] >> ONCV File | [[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File Types]] >> ONCV File | ||
{|align=center | |||
!<FONT SIZE=5>ONCV : Oni Character Variant</FONT> | |||
|- | |||
![[OBD:File types/Character|Character file]]</FONT> | |||
|} | |||
;Note 1:ONCV files are empty, except those of level 0. | |||
:So when an ONCC links to an ONCV, a global version (that in level 0) is in fact used | |||
:That means that Oni will take the information out of the ONCV files of level 0. Below is an example of an ONCV file of level 0. | |||
;Note 2:the ONCV define the "harder" characters spawned on Hard (if enabled in the BINA) | |||
:Thus, if you take e.g. 01692-ninja_med.ONCV and replace "ninja_hard" with "striker_hard" | |||
:(not forgetting about the null char), you'll have a surprise at the start of Rooftops : | |||
:in fact, anywhere where you used to have a blue Ninja on Easy and Normal, | |||
:and a red one on Hard, you'll have a red ''Striker'' on Hard. Nice, eh? | |||
;Example:'''01689-konoko.ONCV''' from '''level0_Final''' | |||
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| 0x0C | | 0x0C | ||
| BGCOLOR="#FFFFC8" COLSPAN=2 | <TT>Konoko</TT><br>+ null char + blank filler | | BGCOLOR="#FFFFC8" COLSPAN=2 | <TT>Konoko</TT><br>+ null char + blank filler | ||
| ALIGN=LEFT | | | ALIGN=LEFT | basic ("Easy" and "Normal") character type | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| 0x2C | | 0x2C | ||
| BGCOLOR="#C8FFC8" COLSPAN=2 | null char + blank filler | | BGCOLOR="#C8FFC8" COLSPAN=2 | null char + blank filler | ||
| ALIGN=LEFT | | | ALIGN=LEFT | "Hard" character type (none here) | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| 0x4C | | 0x4C | ||
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01689-konoko.ONCV links to 01666-any.ONCV, which links into nothingness. | 01689-konoko.ONCV links to 01666-any.ONCV, which links into nothingness. | ||
(Add an inter-ONCV linking map...) | |||