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OBD:ONCV: Difference between revisions

164 bytes added ,  16 March 2006
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:That means that Oni will take the information out of the ONCV files of level 0. Below is an example of an ONCV file of level 0.
:That means that Oni will take the information out of the ONCV files of level 0. Below is an example of an ONCV file of level 0.


;Note 2:the ONCV define the "harder" characters spawned on Hard (if enabled in the BINA)
;Note 2:The ONCV define the "harder" characters spawned on Hard (if enabled in the BINA)
:Thus, if you take e.g. 01692-ninja_med.ONCV and replace "ninja_hard" with "striker_hard"
:Thus, if you take e.g. 01692-ninja_med.ONCV and replace "ninja_hard" with "striker_hard"
:(not forgetting about the null char), you'll have a surprise at the start of Rooftops :
:(not forgetting about the null char), you'll have a surprise at the start of Rooftops :
:in fact, anywhere where you used to have a blue Ninja on Easy and Normal,
:in fact, anywhere where you used to have a blue Ninja on Easy and Normal,
:and a red one on Hard, you'll have a red ''Striker'' on Hard. Nice, eh?
:and a red one on Hard, you'll have a red ''Striker'' on Hard. Nice, eh?
;Note 3:The inter-ONCV linking may seem useless
:"01689-konoko.ONCV links to 01666-any.ONCV, which links into nothingness."
:but I think the ONCV tree could be used for the random skin selection
:(e.g. spawning striker_easy_1, striker_easy_2 or striker_easy_3, at random).


;Example:'''01689-konoko.ONCV''' from '''level0_Final'''
;Example:'''01689-konoko.ONCV''' from '''level0_Final'''
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01689-konoko.ONCV links to 01666-any.ONCV, which links into nothingness.
(Add an inter-ONCV linking map...)