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:That means that Oni will take the information out of the ONCV files of level 0. Below is an example of an ONCV file of level 0. | :That means that Oni will take the information out of the ONCV files of level 0. Below is an example of an ONCV file of level 0. | ||
;Note 2: | ;Note 2:The ONCV define the "harder" characters spawned on Hard (if enabled in the BINA) | ||
:Thus, if you take e.g. 01692-ninja_med.ONCV and replace "ninja_hard" with "striker_hard" | :Thus, if you take e.g. 01692-ninja_med.ONCV and replace "ninja_hard" with "striker_hard" | ||
:(not forgetting about the null char), you'll have a surprise at the start of Rooftops : | :(not forgetting about the null char), you'll have a surprise at the start of Rooftops : | ||
:in fact, anywhere where you used to have a blue Ninja on Easy and Normal, | :in fact, anywhere where you used to have a blue Ninja on Easy and Normal, | ||
:and a red one on Hard, you'll have a red ''Striker'' on Hard. Nice, eh? | :and a red one on Hard, you'll have a red ''Striker'' on Hard. Nice, eh? | ||
;Note 3:The inter-ONCV linking may seem useless | |||
:"01689-konoko.ONCV links to 01666-any.ONCV, which links into nothingness." | |||
:but I think the ONCV tree could be used for the random skin selection | |||
:(e.g. spawning striker_easy_1, striker_easy_2 or striker_easy_3, at random). | |||
;Example:'''01689-konoko.ONCV''' from '''level0_Final''' | ;Example:'''01689-konoko.ONCV''' from '''level0_Final''' | ||
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