Oni engine patches (Mac PPC): Difference between revisions

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{{Hatnote|For the full history of the Mac builds of Oni, see [[History of Mac Oni|here]]. For information on all patches to Windows and Mac Oni, see the [[:Category:Patches|Patches category]].}}
=History=
{{UpdatedForOniX|1.0.0}}
The original build of the Oni application (v1.1; 1.5MB) was compiled by Bungie for the PowerPC processor that Macs were using at the time. However, it was also a Carbon app, meaning it was written primarily for Mac OS 9 with only basic compatibility with OS X. Mac OS X was not even released until a couple of months later, and making it a proper Cocoa app would have required rewriting it from the ground up in Objective-C.
{{fmbox
  | text = This is the game app for PPC Macs. It does not run on versions of Mac OS X after 10.6, and so it is no longer supported by the community. See [[FERAL|this page]] for a download link for the Intel Mac build.
  }}
From 2001 through 2003, The Omni Group released new builds of the Oni application for PowerPC Macs running Mac OS X. The main purpose of these builds was to improve the game's compatibility with OS X. Certain changes from Bungie's original Mac build of Oni were made intentionally or accidentally, but the purpose of the page below is to document additional hex patches which fans made to the game application to the last Omni build in the years after it came out in 2003. Later on, when Macs were transitioning to Intel, Feral Interactive released a native Intel build of Oni (see [[FERAL]]) with many changes that were requested by fans or that were first made to Windows Oni with the [[Daodan DLL]].


With Bungie's permission, Omni Group [http://www.omnigroup.com/mailman/archive/omni-press/2001/000008.html released] a free Cocoa port by the end of the year (v1.0 (Mac OS X), version 1.36; 4.6MB). This port allowed Macs running OS X to run Oni with fewer hiccups in terms of compatibility (such as flawed controls), making the port more of a convenience than a necessity. It did, however, guarantee the game a longer playable lifetime in that it updated the app to more modern technology on the software side. No one could have known at the time that Apple would later switch to Intel processors, moving away from the PowerPC chip that Oni was written for.
==Download==
:http://edt.oni2.net/files/Oni.zip -- Updated on July 2009, with all patches listed below except the bgra32 patch.


Omni's port is therefore native for modern Macintoshes' software in that it is a Cocoa app, but non-native for modern Macs' hardware in that is is written for the PowerPC chip. Additionally, various other elements of the OS and hardware have changed over the years, making the Omni port unable to run on modern Macs without some modifications. Through the efforts of the Oni community, various hex edits have been devised as ways to not only allow the application to run under the latest versions of OS X, but to extend the potential for Oni modding.
==Known Issues==
*While playing in Windowed mode, the game and computer cursor are not synced, so one can click outside the game window and disrupt the game.  Workaround:  set the game resolution to the display resolution (or as close as possible) to minimize the disruption.
*In Dev Mode, the numpad number keys 0-9 are not accessible. Thus the default NumPad keys to move the camera will not work.  Workaround: in the key_config.txt file, bind other keys to the camera commands.
*In Dev Mode, when entering commands in the console (accessed with the tilde (~) key), the Shift key will not work with the letters a-z, therefore commands requiring uppercase letters cannot be entered.  No known workaround while using the console, but the commands that require uppercase letters can be run by entering them in [[BSL]] scripts.


 
==List of patches==
=List of patches=
A brief timeline of the upgrades:
A brief timeline of the upgrades so far:
{|
{|
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{{th}}
{{th}}
!Date!!Offset!!Old hex!!New hex!!Description
!Date!!Offset!!Old hex!!New hex!!Description
|-align=center
|2009/07||0x00192643<br>0x00192647||0x06<br>0x06||0x07<br>0x0B
|align=left|RGBA8888 texture support (On hold, problem with color shifts and transparency)
|-align=center
|2009/05|||0x000A42CC||B13C0054<br>B13C0052<br>913C00FC<br>B13C004C<br>A00B00C2||913C0008<br>913C0008<br>913C0008<br>91 3C0008<br>913C0008
|align=left|Fix Mercury Bow Exploit
|-align=center
|2009/05|||0x0001650C<br>0x00016510<br>0x00016514<br>0x00016568<br>0x0001656C<br>0x00016574<br>0x0001655C||D141005C<br>D1010060<br>D121 0064<br>C0010060<br>C1A1005C<br>C0210064<br>ED6B||C0010074<br>C1A10078<br>C021007C<br>7F86E378<br>7F86E378<br>7F86E378<br>EC2B
|align=left|Particle dodging
|-align=center
|2009/05|| || ||
|align=left|Reverted Nov. 14 cheat code changes, "thedayismine" was causing crashes when player used shapeshifting and then called up Diary screen. "thedayismine" is removed from table and "killmequick" is replaced by "x" for easier entry now that it is once again the substitute code for Dev Mode.<br> 
'''Code for Dev Mode is now 'x'''', not "killmequick".<br> 
Changed wording of "Ultra Mode" to "Developer Mode".
|-align=center
|2008/12|| || ||
|align=left|Restored some Debug commands<br>
Replaced chr_disable_visactive with ai2_showfights<br>
Replaced chr_lod with ai2_showcombatranges<br>
Replaced gs_show_corpses with ai2_showgrids<br>
Replaced single_step with ai2_showlocalmelee<br>
Replaced draw_every_frame_multiple with ai2_showpaths<br>
Replaced gs_screen_shot_reduce with ai2_showprojectiles<br>
|-align=center
|2008/11|||0x0019025C||00 00 00 00<br>00 00 00 00<br>00 00 00 00<br>00 00 00 00<br>||00 17 22 58<br>00 17 22 44<br>00 17 22 39 <br>00 00 00 0B
|align=left|Bound "thedayismine" to Dev Mode
|-align=center
|2008/11|||0x0019024B||00 00 00 08||00 00 00 14
|align=left|Restored "killmequick" to Ultra Mode
|-align=center
|2008/11|| || ||
|align=left|Added 52 BSL commands (12 functions and 36 variables).
chr_active, chr_aim_width, chr_all_active, chr_auto_aim_arc, chr_auto_aim_dist, chr_big_head_amount, chr_block_angle, chr_disable_melee, chr_disable_visactive, chr_display_combat_stats, chr_draw_all_characters,, chr_draw_dot, chr_focus, chr_health, chr_location, chr_location_settocamera, chr_lod, chr_main_class, chr_mini_me, chr_mini_me_amount, chr_pin_character, chr_set_class, chr_weapon, chr_weapon_auto_aim, chr_who, cm_canter_unarmed, cm_canter_weapon, cm_distance, cm_height, co_display, corpse_reset, door_ignore_locks, draw_every_frame, draw_every_frame_multiple, fast_mode, fx_laser_width, gs_fov_set, gs_input_accel, gs_screen_shot_reduce, gs_show_corpses, gs_show_environment, gs_show_ui, m3_fill_solid, m3_shade_vertex, make_corpse, powerup_reset, show_performance, single_step, ui_fill_element, weapon_reset, wp_kickable, wp_scale_adjustment.
|-align=center
|-align=center
|2008/10||0x1220AF<br>0x1220B3<br>0x1151C3||06<br>06<br>10||46<br>46<br>40
|2008/10||0x1220AF<br>0x1220B3<br>0x1151C3||06<br>06<br>10||46<br>46<br>40
|align=left|to support 1024x1024 textures
|align=left|1024x1024 texture support added
|-align=center
|2008/10|| || ||
|align=left|Added BSL commands: chr_focus, chr_location, chr_set_class, weapon_reset, co_display, door_ignore_locks, chr_pin_character, chr_draw_all_characters, chr_weapon_auto_aim and wp_kickable (I don't know if we'll keep this one or not)
|-align=center
|-align=center
|2008/06||0x0005E4C2||00||7F
|2008/06||0x0005E4C2||00||7F
|align=left|Increased flailing timer (For jetpack hack)
|align=left|Flailing timer increased (for jetpack hack)
|-align=center
|-align=center
|2008/05||0x000E2D19||7A||9A
|2008/05||0x000E2D19||7A||9A
|align=left|non-"_Final" levels are now valid
|align=left|Non-"_Final" levels are now valid
|-align=center
|-align=center
|2007/07||0x00096DCB<br>0x00096DE3||04<br>04||20<br>20
|2007/07||0x00096DCB<br>0x00096DE3||04<br>04||20<br>20
|align=left|pathfinding grid cache size x8
|align=left|Pathfinding grid cache size increased x8
|-align=center
|-align=center
|2007/05<br>2007/06<br>2007/07||0x00189FDC
|2007/05<br>2007/06<br>2007/07||valign=top|0x00189FDC
|90 61 00 18<br>90 81 00 1C<br>90 A1 00 20<br>90 C1 00 24<br>90 E1 00 28<br>91 01 00 2C<br>91 21 00 30<br>91 41 00 34<br>4E 80 00 20
|90&nbsp;61&nbsp;00&nbsp;18<br>90 81 00 1C<br>90 A1 00 20<br>90 C1 00 24<br>90 E1 00 28<br>91 01 00 2C<br>91 21 00 30<br>91 41 00 34<br>4E 80 00 20
|7C EA 3B 78<br>7C C9 33 78<br>7C A8 2B 78<br>7C 87 23 78<br>7C 66 1B 78<br>38 60 00 00<br>38 83 FF FF<br>38 A3 00 01<br>4B F2 F6 F8
|7C&nbsp;EA&nbsp;3B&nbsp;78<br>7C C9 33 78<br>7C A8 2B 78<br>7C 87 23 78<br>7C 66 1B 78<br>38 60 00 00<br>38 83 FF FF<br>38 A3 00 01<br>4B F2 F6 F8
|align=left|console output display fixed
|align=left|Console output display fixed
|-align=center
|-align=center
|2007/01||0x001B6050||0D 00 00 0A||0D 00 00 0D
|2007/01||0x001B6050||0D&nbsp;00&nbsp;00&nbsp;0A||0D&nbsp;00&nbsp;00&nbsp;0D
|align=left|Return/Enter key fixed
|align=left|Return/Enter key fixed
|-align=center
|-align=center
|2006/08||0x00117B36||1F 03||1F 02
|2006/08||0x00117B36||1F 03||1F 02
|align=left|"Intel fix" (GL extension list?)
|align=left|GL extension list crash fixed
|-align=center
|-align=center
|2006/06||0x0019024B||00 00 00 14||00 00 00 0B
|2006/06||0x0019024B||00 00 00 14||00 00 00 0B
|align=left|'''killmequick''' bound to Dev Mode
|align=left|"killmequick" bound to Dev Mode
|}
|}
|}
|}


The [[/changelog|changelog]] lists all above changes, further experimental ones, and also records which functions and variables were replaced in order to add the new ones.


 
[[Category:Patches]]
=Known Issues=
*While playing in Windowed mode, the game and computer cursor are not synced, so one can click outside the game window and disrupt the game.  Workaround: set the game resolution to the display resolution (or as close as possible) to minimize the disruption.
*In Dev Mode, the numpad number keys 0-9 are not accessible. Thus the default NumPad keys to move the camera will not work.  Workaround: in the key_config.txt file, bind other keys to the camera commands.
*In Dev Mode, when entering commands in the console (accessed with the tilde ~ key), the SHIFT key will not work with the letters a-z, therefore commands requiring uppercase letters cannot be entered.  No known workaround while using the console, but, the commands that have uppercase letters can be entered in the bsl (script)
 
 
=Download=
:http://edt.oni2.net/files/Oni.zip -- Updated on Oct 21, 2008, with all above changes made.