5,389
edits
mNo edit summary |
mNo edit summary |
||
Line 8: | Line 8: | ||
;Note 1:ONCV files are empty, except those of level 0. | ;Note 1:ONCV files are empty, except those of level 0. | ||
:So when an ONCC links to an ONCV, a global version (that in level 0) is in fact used | :So when an [[OBD:ONCC|ONCC]] links to an ONCV, a global version (that in level 0) is in fact used | ||
;Note 2:The ONCV define the "harder" characters spawned on Hard (if enabled in the BINA) | ;Note 2:The ONCV define the "harder" characters spawned on Hard (if enabled in the BINA) | ||
Line 16: | Line 16: | ||
:and a red one on Hard, you'll have a red ''Striker'' on Hard. Nice, eh? | :and a red one on Hard, you'll have a red ''Striker'' on Hard. Nice, eh? | ||
;Note 3:The ONCV could also be used (indirectly) for the random | ;Note 3:The ONCV could also be used (indirectly) for the random [[OBD:ONCC|ONCC]] selection | ||
:(e.g. spawning striker_easy_1, striker_easy_2 or striker_easy_3, at random). | :(e.g. spawning striker_easy_1, striker_easy_2 or striker_easy_3, at random). | ||