Mercury Bow: Difference between revisions

463 bytes removed ,  30 October 2008
forgot to remove this; re:sorry, MK
(hm, i guess that was a case of merciless editing; sorry, MK)
(forgot to remove this; re:sorry, MK)
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The Mercury Bow is essentially Oni's sniper rifle. It shoots lethal projectiles with high velocity and accuracy, but is handicapped by a slow firing rate and a low magazine capacity. An additional handicap comes from the fact that the projectile leaves a visible trail in the air, revealing the location of the shooter. Despite the drawbacks, it is the weapon of choice of [[Sniper]]s (mercenaries who can be seen fighting both with the TCTF and with Muro). It is also seen wielded by regular TCTF units and Strikers.
The Mercury Bow is essentially Oni's sniper rifle. It shoots lethal projectiles with high velocity and accuracy, but is handicapped by a slow firing rate and a low magazine capacity. An additional handicap comes from the fact that the projectile leaves a visible trail in the air, revealing the location of the shooter. Despite the drawbacks, it is the weapon of choice of [[Sniper]]s (mercenaries who can be seen fighting both with the TCTF and with Muro). It is also seen wielded by regular TCTF units and Strikers.


;Stats and tips
;Stats and tips
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As far as Oni's ammunition system goes, it is hard to explain (without pushing the in-universe explanation) what mercury doses (or grenades) have to do with the "blank bullets" supposedly encased in the generic red ammo clips. At any rate, 2 mercury doses = 4 grenades = 10 Campbell Equalizer shots = 30 Black Adder shots = 5 Scram missile packs. 2 shots per clip is the lowest capacity in Oni; like the cooldown time, it is probably a gameplay choice to compensate for the reliable accuracy and large amount damage.
As far as Oni's ammunition system goes, it is hard to explain (without pushing the in-universe explanation) what mercury doses (or grenades) have to do with the "blank bullets" supposedly encased in the generic red ammo clips. At any rate, 2 mercury doses = 4 grenades = 10 Campbell Equalizer shots = 30 Black Adder shots = 5 Scram missile packs. 2 shots per clip is the lowest capacity in Oni; like the cooldown time, it is probably a gameplay choice to compensate for the reliable accuracy and large amount damage.


;Other words of wisdom
In-game, the Mercury Bow is extremely effective, having the longest range of all the weapons available in Oni, as well as the most lethal "payload", killing most opponents with a single shot. Higher level tankers, however, will take 2 shots to take them down permanently. With only 2 shots per block of ballistic ammunition, the Bow tends to be rather ammo hungry, and will deplete the reserves of the player in short order. --'''MKUltra'''


;Prone mode and sniper scope
;Prone mode and sniper scope
[[AE:Sniper scope and prone mode|Sniper scope and prone mode]] are new features developed for the Anniversary Edition. They are new gameplay elements intended primarily for the mercury bow. The player can make accurate long-distance shots shoot from prone or crouching positions, with the help of an automatic zoom. It is also possible to "crawl around" or quickly relocate between two prone poses.
[[AE:Sniper scope and prone mode|Sniper scope and prone mode]] are new features developed for the Anniversary Edition. They are new gameplay elements intended primarily for the mercury bow. The player can make accurate long-distance shots shoot from prone or crouching positions, with the help of an automatic zoom. It is also possible to "crawl around" or quickly relocate between two prone poses.


;Image gallery
;Image gallery