5,391
edits
mNo edit summary |
m (→Global BINA) |
||
Line 64: | Line 64: | ||
| ALIGN=LEFT | DBAS''character_name''.BINA | | ALIGN=LEFT | DBAS''character_name''.BINA | ||
| (SABD = Spawn (Array?) Binary Data) | | (SABD = Spawn (Array?) Binary Data) | ||
| ALIGN=LEFT | Linked to (by name) from the [[OBD:ONCV|ONCV]] files.<br> | | ALIGN=LEFT | Linked to (by name) from the [[OBD:ONCV|ONCV]] files.<br>Somehow define randomly spawned [[OBD:ONCC|ONCC]]. | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| ALIGN=LEFT | [[OBD:BINA/Texture_Materials|DBTMTextureMaterials]] | | ALIGN=LEFT | [[OBD:BINA/Texture_Materials|DBTMTextureMaterials]] | ||
Line 70: | Line 70: | ||
| ALIGN=LEFT | ... | | ALIGN=LEFT | ... | ||
|} | |} | ||
==Level-specific BINA== | ==Level-specific BINA== | ||
These are stored on a level-by-level basis. The following table links to the RAW parts and shows whenever a BINA is absent from a level (black field). | These are stored on a level-by-level basis. The following table links to the RAW parts and shows whenever a BINA is absent from a level (black field). |