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OBD:BINA: Difference between revisions

8 bytes removed ,  16 March 2006
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| ALIGN=LEFT | DBAS''character_name''.BINA
| ALIGN=LEFT | DBAS''character_name''.BINA
| (SABD = Spawn (Array?) Binary Data)
| (SABD = Spawn (Array?) Binary Data)
| ALIGN=LEFT | Linked to (by name) from the [[OBD:ONCV|ONCV]] files.<br>Hold one or more [[OBD:ONCC|ONCC]] names for random spawns.
| ALIGN=LEFT | Linked to (by name) from the [[OBD:ONCV|ONCV]] files.<br>Somehow define randomly spawned [[OBD:ONCC|ONCC]].
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| ALIGN=LEFT | [[OBD:BINA/Texture_Materials|DBTMTextureMaterials]]
| ALIGN=LEFT | [[OBD:BINA/Texture_Materials|DBTMTextureMaterials]]
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| ALIGN=LEFT | ...
| ALIGN=LEFT | ...
|}
|}
==Level-specific BINA==
==Level-specific BINA==
These are stored on a level-by-level basis. The following table links to the RAW parts and shows whenever a BINA is absent from a level (black field).
These are stored on a level-by-level basis. The following table links to the RAW parts and shows whenever a BINA is absent from a level (black field).