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User talk:Loser: Difference between revisions

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:*Head straightened a bit into body axis and made a bit leaning forward. Done in order to make Konoko look at where she is aiming/shooting.
:*Head straightened a bit into body axis and made a bit leaning forward. Done in order to make Konoko look at where she is aiming/shooting.
:*right arm, right wrist, right fist modified so it looks like character is holding a weapon while lying on ground.
:*right arm, right wrist, right fist modified so it looks like character is holding a weapon while lying on ground.
*It uses stand_fire_arc animation (06) so if you try aiming in extreme angles, it looks ankward.
*It uses stand_fire_arc animation (06) so if you try aiming in extreme angles, it looks awkward.
*This is just a demo. It removes fallen_front animation, so use it, look at it, take bonetrack if you think it is OK, but don't play with it reguraly.
*This is just a demo. It removes fallen_front animation, so use it, look at it, take bonetrack if you think it is OK, but don't play with it regularly.
*Have fun you don't have to do laboratory reports
*Have fun you don't have to do laboratory reports
*For [[user:gumby|gumby]]: if you ever make multiplayer, this would spice things a bit, what do you think?
*For [[user:gumby|gumby]]: if you ever make multiplayer, this would spice things a bit, what do you think?
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:--[[User:Loser|Loser]] 13:12, 15 November 2008 (CET)
:--[[User:Loser|Loser]] 13:12, 15 November 2008 (CET)
:Loser, check for a rolling command. If you have AE, some AI rolls are probably going to turn into slides. BTW, it looks awesome. [[User:Gumby|Gumby]] 20:07, 15 November 2008 (CET)
:Loser, check for a rolling command. If you have AE, some AI rolls are probably going to turn into slides. BTW, it looks awesome. [[User:Gumby|Gumby]] 20:07, 15 November 2008 (CET)
::Gumby, care to explain the "probably"? Also, the point is that rolls weren't thought to be used for gunfire dodging either. --[[User:Geyser|geyser]] 20:20, 15 November 2008 (CET)