5,389
edits
(ssg was dead wrong to remove these) |
(mentioning the capacity issue) |
||
Line 18: | Line 18: | ||
{{OBDtr| 0x014 | int32 |00FFFF| 11 00 00 00 | 17 | array size }} | {{OBDtr| 0x014 | int32 |00FFFF| 11 00 00 00 | 17 | array size }} | ||
{{OBDtr| 0x018 | int32 |FF00FF| 11 00 00 00 | 17 | array size again }} | {{OBDtr| 0x018 | int32 |FF00FF| 11 00 00 00 | 17 | array size again }} | ||
{{OBDtr| 0x01C | int32 |FF8000| 14 00 00 00 | 20 | array capacity }} | {{OBDtr| 0x01C | int32 |FF8000| 14 00 00 00 | 20 | array capacity; always the same in original Oni }} | ||
{{OBDtrBK}} | {{OBDtrBK}} | ||
{{OBDtr2|0x000 | char[160]|FFC8C8| _lvl_3_Intro_TCL_A_corpse.dat| space for notes; probably the name of the source file }} | {{OBDtr2|0x000 | char[160]|FFC8C8| _lvl_3_Intro_TCL_A_corpse.dat| space for notes; probably the name of the source file }} | ||
Line 62: | Line 62: | ||
|ALIGN=LEFT|bounding box for the whole corpse | |ALIGN=LEFT|bounding box for the whole corpse | ||
|} | |} | ||
;Array capacity | |||
:As of 20:23, 15 November 2008 (CET), it is not clear whether Oni stores new corpses in this array and what happens if the capacity is exceeded. | |||
;Bones | ;Bones |