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:The alpha channel is an additional eight bits used with each pixel in a 32-bit graphics system that can represent 256 levels of translucency. | :The alpha channel is an additional eight bits used with each pixel in a 32-bit graphics system that can represent 256 levels of translucency. | ||
:(here, the base color depth is 16 bits; and there are only 4 bits for the alpha channel, so only 16 levels of transparency. [[User:Geyser|geyser]]) | :(here, the base color depth is 16 bits; and there are only 4 bits for the alpha channel, so only 16 levels of transparency. [[User:Geyser|geyser]]) | ||
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|http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/txmp_ex2.gif | |http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/txmp_ex2.gif | ||
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You can edit the raw/sep file manually (although we recommend [[OBD:OUP| Oni Un/Packer]]) : there's a tutorial [http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/texture/texture.htm here] | |||