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AE talk:BGI: Difference between revisions

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(BGI Striker update)
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:http://edt.oni2.net/bgi/bgi_striker.jpg
:http://edt.oni2.net/bgi/bgi_striker.jpg
:I took a look at the Iron Man helmet, it has 248,800 polygons! Don't think Oni can handle that! :)  My plugin only has ONCC, TRBS, TRMA, TXMP, ONWC and M3GM files, how could they mess up your RF\DSK trails?  RF\DSK works fine in my game. [[User:EdT|EdT]] 06:03, 25 November 2008 (CET)
:I took a look at the Iron Man helmet, it has 248,800 polygons! Don't think Oni can handle that! :)  My plugin only has ONCC, TRBS, TRMA, TXMP, ONWC and M3GM files, how could they mess up your RF\DSK trails?  RF\DSK works fine in my game. [[User:EdT|EdT]] 06:03, 25 November 2008 (CET)
::Helmet - isn't there some way you could downgrade the detail? :(
::trails - I honestly have no idea. I'll have to try it on my fresh Oni install on my laptop.
:::[[User:Gumby|Gumby]] 09:09, 25 November 2008 (CET)
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