18,700
edits
(I was just going to add the cover art, but I decided to do some serious writing touch-ups; this article should feel more professional than anything else on the wiki) |
m (→Hype: another thing that was promised (and delivered on, too; this list isn't about only the stuff that didn't happen, after all); wording fix on another item) |
||
Line 19: | Line 19: | ||
The earliest online hype was deeply rooted in the existing Bungie community, notably Marathon fans<sup>4</sup>. As the Oni project gained popularity, a dedicated online community emerged in the form of [[Oni Central]] and its [http://oni.bungie.org/community/forum/index.php forum]. | The earliest online hype was deeply rooted in the existing Bungie community, notably Marathon fans<sup>4</sup>. As the Oni project gained popularity, a dedicated online community emerged in the form of [[Oni Central]] and its [http://oni.bungie.org/community/forum/index.php forum]. | ||
Interviews conducted with the staff of Bungie West promised various ambitious features, along the lines of smart AI, realistic level architecture, moveable furniture, battles with a large mech (the "Iron Demon") and | Interviews conducted with the staff of Bungie West promised various ambitious features, along the lines of smart AI, sophisticated melee combat, realistic level architecture, moveable furniture, battles with a large mech (the "Iron Demon") and network multiplayer abilities. | ||
Trailers and screenshots were analyzed eagerly for evidence of Oni's ground-breaking features. Two trailers were made for Oni early in its development (the links lead to pages analyzing the footage): | Trailers and screenshots were analyzed eagerly for evidence of Oni's ground-breaking features. Two trailers were made for Oni early in its development (the links lead to pages analyzing the footage): | ||
Line 30: | Line 30: | ||
Despite (or maybe because of) the game's late release and a number of canceled features, there were a few promotional actions around and after the release, including artwork produced by [[Lorraine|Lorraine Reyes McLees]] and a 4-volume [[Dark_Horse_comics|comic]] published by Dark Horse. | Despite (or maybe because of) the game's late release and a number of canceled features, there were a few promotional actions around and after the release, including artwork produced by [[Lorraine|Lorraine Reyes McLees]] and a 4-volume [[Dark_Horse_comics|comic]] published by Dark Horse. | ||
=Release= | =Release= |