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Oni: Difference between revisions

39 bytes added ,  2 December 2008
m
→‎Hype: another thing that was promised (and delivered on, too; this list isn't about only the stuff that didn't happen, after all); wording fix on another item
(I was just going to add the cover art, but I decided to do some serious writing touch-ups; this article should feel more professional than anything else on the wiki)
m (→‎Hype: another thing that was promised (and delivered on, too; this list isn't about only the stuff that didn't happen, after all); wording fix on another item)
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The earliest online hype was deeply rooted in the existing Bungie community, notably Marathon fans<sup>4</sup>. As the Oni project gained popularity, a dedicated online community emerged in the form of [[Oni Central]] and its [http://oni.bungie.org/community/forum/index.php forum].
The earliest online hype was deeply rooted in the existing Bungie community, notably Marathon fans<sup>4</sup>. As the Oni project gained popularity, a dedicated online community emerged in the form of [[Oni Central]] and its [http://oni.bungie.org/community/forum/index.php forum].


Interviews conducted with the staff of Bungie West promised various ambitious features, along the lines of smart AI, realistic level architecture, moveable furniture, battles with a large mech (the "Iron Demon") and Internet gameplay.
Interviews conducted with the staff of Bungie West promised various ambitious features, along the lines of smart AI, sophisticated melee combat, realistic level architecture, moveable furniture, battles with a large mech (the "Iron Demon") and network multiplayer abilities.


Trailers and screenshots were analyzed eagerly for evidence of Oni's ground-breaking features. Two trailers were made for Oni early in its development (the links lead to pages analyzing the footage):
Trailers and screenshots were analyzed eagerly for evidence of Oni's ground-breaking features. Two trailers were made for Oni early in its development (the links lead to pages analyzing the footage):
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Despite (or maybe because of) the game's late release and a number of canceled features, there were a few promotional actions around and after the release, including artwork produced by [[Lorraine|Lorraine Reyes McLees]] and a 4-volume [[Dark_Horse_comics|comic]] published by Dark Horse.
Despite (or maybe because of) the game's late release and a number of canceled features, there were a few promotional actions around and after the release, including artwork produced by [[Lorraine|Lorraine Reyes McLees]] and a 4-volume [[Dark_Horse_comics|comic]] published by Dark Horse.


=Release=
=Release=