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Oni: Difference between revisions

90 bytes removed ,  2 December 2008
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→‎Release: making some words more gooder
m (→‎Hype: another thing that was promised (and delivered on, too; this list isn't about only the stuff that didn't happen, after all); wording fix on another item)
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The developers achieved a unique blend of gunplay and hand-to-hand combat, with fluid controls and a camera that ensures that the action is always visible. Gunplay is fairly standard for the action genre, with some added emphasis on realism (Konoko only carries one weapon at a time, and a gun's ammo is tracked consistently whether it is being handled by the player or an enemy).
The developers achieved a unique blend of gunplay and hand-to-hand combat, with fluid controls and a camera that ensures that the action is always visible. Gunplay is fairly standard for the action genre, with some added emphasis on realism (Konoko only carries one weapon at a time, and a gun's ammo is tracked consistently whether it is being handled by the player or an enemy).


The melee component of the game is particularly complex, using over 2000 unique animations, and is frequently the main element that fans point to when praising the uniqueness of the gameplay (the short list of games with comparably deep melee includes [[GUNNM]], [[Lugaru]], and [[State of Emergency]]). Also see the [[Gameplay]] article for more information.
The melee component of the game is particularly complex, using over 2000 unique animations, and is frequently the main element that fans point to when praising the uniqueness of the gameplay (the short list of games with comparably deep melee includes [[GUNNM]], [[Lugaru]], and [[State of Emergency]]). See the [[Gameplay]] article for more information.
 
Oni also uses a custom graphics engine optimized for handling realistic architecture, and the levels were designed by actual architects, giving them a much more realistic feel than many game worlds. The actual texturing in the game is minimalist, a style chosen to try to match the look of [[wikipedia:anime|animé]], which was not just a visual influence for the staff, but a story-telling influence as well.


Oni also uses a custom graphics engine optimized for handling levels with lots of open space, and the levels were designed by actual architects, giving them a much more realistic feel than many game worlds. The actual texturing in the game is minimalist, a style chosen to try to match the look of [[wikipedia:anime|animé]].


=Reception=
=Reception=