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(→Miscellaneous tweaks: removing my door complaint; geyser was trying to tell me that the game tells you to unlock the door if you try it while it's locked; now that I get that... <snip>) |
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==Miscellaneous tweaks== | ==Miscellaneous tweaks== | ||
;Sneaking | ;Sneaking makes just as much noise | ||
Ever since I first played Oni and was told by the game that I could not be heard while sneaking, it's bothered me that Konoko's heels still made just as much noise while crouch-walking as they did while walking or running. ''Click-clack, click-clack'', all day every day. That makes no sense! Am I the only person who's annoyed by this? The only question is, how hard is it to fix? --'''Iritscen''' | Ever since I first played Oni and was told by the game that I could not be heard while sneaking, it's bothered me that Konoko's heels still made just as much noise while crouch-walking as they did while walking or running. ''Click-clack, click-clack'', all day every day. That makes no sense! Am I the only person who's annoyed by this? The only question is, how hard is it to fix? --'''Iritscen''' | ||
:If the sound for running is different from the sound of crouchingwalking, just export+lowervolume+import the footstep sound. [[User:Gumby|Gumby]] | :If the sound for running is different from the sound of crouchingwalking, just export+lowervolume+import the footstep sound. [[User:Gumby|Gumby]] | ||
::Yes, the sounds are different, and no, there's no need to export-import the SNDD. Just tweak the [[OSGr]]. And yeah, 'scen, you're pbly the only one ^_^ --[[User:Geyser|geyser]] 13:13, 14 November 2008 (CET) | ::Yes, the sounds are different, and no, there's no need to export-import the SNDD. Just tweak the [[OSGr]]. And yeah, 'scen, you're pbly the only one ^_^ --[[User:Geyser|geyser]] 13:13, 14 November 2008 (CET) | ||
; | ;All click-clacks are equal | ||
A more general problem is that the Medium and Heavy variants don't sound softer than Konoko's footsteps, as if all the footwear had very hard soles, not rubber or plastic. The only way to fix this is to add some [[Impt]], extend the [[ONIE]], adapt [[ONCC]], and tweak/(re)author [[OSBD]] and/or [[SNDD]]. --[[User:Geyser|geyser]] 13:13, 14 November 2008 (CET) | A more general problem is that the Medium and Heavy variants don't sound softer than Konoko's footsteps, as if all the footwear had very hard soles, not rubber or plastic. The only way to fix this is to add some [[Impt]], extend the [[ONIE]], adapt [[ONCC]], and tweak/(re)author [[OSBD]] and/or [[SNDD]]. --[[User:Geyser|geyser]] 13:13, 14 November 2008 (CET) | ||
;Smart alarm behaviour | ;Smart alarm behaviour | ||
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:See, that's a bad bug-fix and feature request. Subjective/ironic (does (a) even look like an argument?), and awfully unspecific for its game-wide scope. Blah. The current approach may be flawed, but it is systematic: lips don't move, body language is limited, so every line of dialogue is considered a voiceover. The only consistent substitute would mean a full-scale change of design (for example, the fly-ins could be elaborate comic/manga panels contributing to the composition of the scene, rather than sketchy miniatures in a corner). Also, using "close camera angles" on Muro or anyone is a bad idea "until he's fixed": as long as the textures are posterized and there's nothing in terms of facial animation, the best bet IMO is to keep the camera far away from the characters or in their backs, and to complement those shots with fly-ins. Anyway, your request struck me as half-baked. --[[User:Geyser|geyser]] 05:22, 22 September 2008 (CEST) | :See, that's a bad bug-fix and feature request. Subjective/ironic (does (a) even look like an argument?), and awfully unspecific for its game-wide scope. Blah. The current approach may be flawed, but it is systematic: lips don't move, body language is limited, so every line of dialogue is considered a voiceover. The only consistent substitute would mean a full-scale change of design (for example, the fly-ins could be elaborate comic/manga panels contributing to the composition of the scene, rather than sketchy miniatures in a corner). Also, using "close camera angles" on Muro or anyone is a bad idea "until he's fixed": as long as the textures are posterized and there's nothing in terms of facial animation, the best bet IMO is to keep the camera far away from the characters or in their backs, and to complement those shots with fly-ins. Anyway, your request struck me as half-baked. --[[User:Geyser|geyser]] 05:22, 22 September 2008 (CEST) | ||
; | ;Breakable glass tweak | ||
I don't know whether it would be too much for engine or not. Due to the fact we can import level geometry (incomplete so far, I know, but still...) what about modifying breakable windows, giving them more [[AGQG|GQ]]s. | I don't know whether it would be too much for engine or not. Due to the fact we can import level geometry (incomplete so far, I know, but still...) what about modifying breakable windows, giving them more [[AGQG|GQ]]s. | ||
:Point is that then big glass panel would not be fully shattered because one small bullet from w1_tap hit it in the corner (only corner is shattered), while bigger blasts (w3_phr, w5_sbg) would destroy larger area of glass panel or whole panel. | :Point is that then big glass panel would not be fully shattered because one small bullet from w1_tap hit it in the corner (only corner is shattered), while bigger blasts (w3_phr, w5_sbg) would destroy larger area of glass panel or whole panel. |