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AE talk:Projectile awareness: Difference between revisions

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: EdT, get ONCC file of guy you want to perform dodge, and set its timer for realizing danger to 0 ([[ONCC]], field 0x134). It may help. Next, it looks like whole dodging mechanics are inverted -  those blue lines should aim to the source of danger and green line is vector of movement, which should aim away. But your video shows it vice-versa. Muro is in fact trying to run INTO source of danger rather than running away from it ^_^.--[[User:Loser|Loser]] 08:58, 30 December 2008 (CET)
: EdT, get ONCC file of guy you want to perform dodge, and set its timer for realizing danger to 0 ([[ONCC]], field 0x134). It may help. Next, it looks like whole dodging mechanics are inverted -  those blue lines should aim to the source of danger and green line is vector of movement, which should aim away. But your video shows it vice-versa. Muro is in fact trying to run INTO source of danger rather than running away from it ^_^.--[[User:Loser|Loser]] 08:58, 30 December 2008 (CET)
::It is a bit more complicated than an inversion. But yes, he is not properly aware of the danger. [[User:Gumby|Gumby]] 10:47, 30 December 2008 (CET)
::It is a bit more complicated than an inversion. But yes, he is not properly aware of the danger. [[User:Gumby|Gumby]] 10:47, 30 December 2008 (CET)
:::Gumby, your xml is the same as mine, I tested with a non-modified AI, with the same result.  Loser, I had set the timer to 0, in .xml it is this line <NoticeFiringSpread>0</NoticeFiringSpread> It seems the Mac engine still has some bugs...  Time to bother Neo... [[User:EdT|EdT]] 17:49, 30 December 2008 (CET)
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