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AE talk:Projectile awareness: Difference between revisions

Muro dodges too well!
(reporting)
(Muro dodges too well!)
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::It is a bit more complicated than an inversion. But yes, he is not properly aware of the danger. [[User:Gumby|Gumby]] 10:47, 30 December 2008 (CET)
::It is a bit more complicated than an inversion. But yes, he is not properly aware of the danger. [[User:Gumby|Gumby]] 10:47, 30 December 2008 (CET)
:::Gumby, your xml is the same as mine, I tested with a non-modified AI, with the same result.  Loser, I had set the timer to 0, in .xml it is this line <NoticeFiringSpread>0</NoticeFiringSpread> It seems the Mac engine still has some bugs...  Time to bother Neo... [[User:EdT|EdT]] 17:49, 30 December 2008 (CET)
:::Gumby, your xml is the same as mine, I tested with a non-modified AI, with the same result.  Loser, I had set the timer to 0, in .xml it is this line <NoticeFiringSpread>0</NoticeFiringSpread> It seems the Mac engine still has some bugs...  Time to bother Neo... [[User:EdT|EdT]] 17:49, 30 December 2008 (CET)
:::: The Mac engine is fixed! http://edt.oni2.net/mov/MuroDodge4.wmv  [[User:EdT|EdT]]
  This is the patch:
  0x00016503: 0x50 -> 0x74
  0x00016507: 0x54 -> 0x78
  0x0001650B: 0x58 -> 0x7C
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