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Konoko: Difference between revisions

15 bytes added ,  14 March 2009
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→‎Design: formatted quote so it's clearer that we ripped it off from Bungie.net; added missing word
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m (→‎Design: formatted quote so it's clearer that we ripped it off from Bungie.net; added missing word)
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==Design==
==Design==


Lorraine McLees, Bungie artist, remembers the slight tug of war between the Chicago and Bungie West, "Their vision of (Konoko) was more overtly -blam!- than ours. We specifically didn't want her to be just another Lara Croft, so we'd go back and forth with the California office. They'd send Konoko designs back with a bare midriff and the bottom of her breasts exposed, and we'd go back and re-clothe her. The funny thing is that the more we tried to de--blam!-ize her, the more sexy she became."
"Lorraine McLees, Bungie artist, remembers the slight tug of war between the Chicago and Bungie West [offices]: 'Their vision of (Konoko) was more overtly -blam!- than ours. We specifically didn't want her to be just another Lara Croft, so we'd go back and forth with the California office. They'd send Konoko designs back with a bare midriff and the bottom of her breasts exposed, and we'd go back and re-clothe her. The funny thing is that the more we tried to de--blam!-ize her, the more sexy she became.' " -- http://www.bungie.net/inside/history.aspx?link=oni
 
http://www.bungie.net/inside/history.aspx?link=oni


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