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User talk:Iritscen: Difference between revisions

Gumby, how about a modified chr_poison ?
m (typo in code)
(Gumby, how about a modified chr_poison ?)
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:This function would be triggered by members of heal_mechanics01 (they have writen it in their CHAR file, under "hurt" trigger). When called, it takes name of the CHAR as a parameter and then waits until this CHAR's HP drops around 1/2 (value is set maually in the script). Then it calles hypo using FILM for this CHAR.
:This function would be triggered by members of heal_mechanics01 (they have writen it in their CHAR file, under "hurt" trigger). When called, it takes name of the CHAR as a parameter and then waits until this CHAR's HP drops around 1/2 (value is set maually in the script). Then it calles hypo using FILM for this CHAR.
: Nice, isn't it? --[[User:Loser|Loser]] 18:29, 17 March 2009 (UTC)
: Nice, isn't it? --[[User:Loser|Loser]] 18:29, 17 March 2009 (UTC)
Hey. When Gumby is on it, there's another worthy thing to try. Duplicating chr_poison (ai_name, damage, interval, initial_interval) and replacing the health reducing function by a health adding function. Then that could be used instead of chr_playback_block. It would not only simulate "AI Hypos" but better AI and player regeneration than chr_set_health. Smooth health increment (for player) can be done in a looped BSL function.  20:35, 17 March 2009 (UTC)
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