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==talk== | |||
http://oni.bungie.org/community/forum/viewtopic.php?pid=9274#p9274 | http://oni.bungie.org/community/forum/viewtopic.php?pid=9274#p9274 | ||
(idea about new overpower values) | (idea about new overpower values) (see here for actual project: [[AE:Daodan_overpower_and_upgrades]]) | ||
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:I don't know, that's why I added those descriptions even if I don't know exactly what those fields do. Maybe someone puts the pieces together and finds the answer. [[User:Neo|Neo]] | :I don't know, that's why I added those descriptions even if I don't know exactly what those fields do. Maybe someone puts the pieces together and finds the answer. [[User:Neo|Neo]] | ||
---- | |||
==health bar modding== | |||
Note <UsedHealthElements> when you edit health indicator colors. Increase it by 1 if you add information in one more <HealthPercent> and <HealthColor>. | |||
These changes effect also | |||
* BSL command "ai2_showhealth = 1" | |||
* Baba's regeneration (probably <UseSpecialTint> particle flag) | |||
* and melee impact flashes which show the character's health status who was hit | |||
The color between health flags ('''<Float>''') is a mix. | |||
The color keeps the same when passing the the last health flag. | |||
'''example''' | |||
{| border=0 cellspacing=20 cellpadding=0 align=right | |||
| | |||
[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/Project_Imago_screenshots/blue_health_bar_on_overpower.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/TRAM/blue_health_bar_on_overpower_previe.png] | |||
|} | |||
'''<UsedHealthElements>5</UsedHealthElements>''' | |||
<HealthPercent> | |||
<Float>0</Float> | |||
<Float>0.659999967</Float> | |||
<Float>0.979999959</Float> | |||
<Float>1</Float> | |||
'''<Float>1.5</Float>''' | |||
''[...]'' | |||
<HealthColor> | |||
<Color>255 0 0</Color> | |||
<Color>255 255 0</Color> | |||
<Color>19 161 43</Color> | |||
<Color>0 255 0</Color> | |||
'''<Color>68 119 255</Color>''' | |||
''[...]'' | |||
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