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| {|align=right | | {{OBD_File_Header | type=ONWC | prev=ONVL | next=OPge | name=Oni Weapon Class | family=Character | align=center}} |
| ![[OBD:ONVL|ONVL]] << [[OBD:File types|Other file types]] >> [[OBD:OPge|OPge]]
| | |
| |-
| | |
| !<FONT SIZE=5>ONWC : Oni Weapon Class</FONT>
| | ONWC files in level[1-19]_Final are 0-byte files. The actual data is in the ONWC files of level 0; below is an example. |
| |- | | |
| ![[OBD:File types/Global|Level 0 file]]
| | Unless specified otherwise, the coordinates are relative to the weapon's mesh (x = forwards, y = left, z = up). |
| |-
| | |
| !Overview table of all ONCC (27 kB each) :<br>[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/text/oni_onwc_dc.txt "," decimals] or [http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/text/oni_onwc_dp.txt "." decimals]<br>[http://geyser.oni2.net/ONCC.txt Struct def for OUP]
| |
| |}
| |
| There's an [[OBD:File types|empty]] ONWC file in every level, and the 12 actual ONWC files are in level 0.
| |
| ;Example: '''w1_tap.ONWC'''
| |
| ;Structure:There's a 472-byte chunk with the main weapon data
| |
| :Fixed-size array of 16 elements (80 bytes each) for weapon particles
| |
| :68-byte trailing chunk
| |
| :blank filler (up to a file size of 1824 = 0x720 bytes)
| |
|
| |
|
| | ==0x000 to 0x0D7 - Weapon main part == |
| | [[Image:onwc_a.gif]] |
|
| |
|
| ----
| |
| ==Main part==
| |
| http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/onwc_a.gif
| |
| {| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0
| |
| |- ALIGN=CENTER BGCOLOR="#FFDDBB"
| |
| | WIDTH=15% | <B>Hex</B>
| |
| | WIDTH=15% | <B>Translation</B>
| |
| | WIDTH=70% | <B>Meaning</B>
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FF0000" | 01 75 0E 00
| |
| | 3701
| |
| | ALIGN=LEFT | 03701-w1_tap.ONWC
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFFF00" | 01 00 00 00
| |
| | 0
| |
| | ALIGN=LEFT | level 0
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFC8C8" | F5 A4 49 40
| |
| | 3.150693
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFC8C8" | F4 2C A5 3B
| |
| | 0.005041
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFC8C8" | 21 4E D2 3E
| |
| | 0.410752
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFC8C8" | 23 A6 7F 3F
| |
| | 0.998629
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFC8C8" | AA 6C 56 BD
| |
| | -0.052349
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFC8C8" | 69 66 AA B7
| |
| | -0.000020
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFC8C8" | 00 40 9C 45
| |
| | 5000.000000
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFFFC8" | 00 00 FF FF
| |
| | -65535
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#C8FFC8" | 01 94 05 00
| |
| | 1428
| |
| | ALIGN=LEFT | link to 01428-target_1A.[[OBD:TXMP|TXMP]]
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#C8FFC8" | FF FF FF 00
| |
| | -256
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#C8FFC8" | CD CC 4C 3F
| |
| | 0.800000
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#C8FFFF" | 01 95 05 00
| |
| | 1429
| |
| | ALIGN=LEFT | link to 01429-target_1B.[[OBD:TXMP|TXMP]]
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#C8FFFF" | FF FF FF 00
| |
| | -256
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#C8FFFF" | CD CC 4C 3F
| |
| | 0.800000
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFC8FF" | 00 00 00 00
| |
| | not used
| |
| | ALIGN=LEFT | link to a [[OBD:TXMP|TXMP]] file
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFC8FF" | FF FF FF 00
| |
| | -256
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFC8FF" | 00 00 80 3F
| |
| | 1.000000
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFC800" | 0F 00 00 00
| |
| | 15
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#C800C8" | 00 00 20 41
| |
| | 10.000000
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#C87C64" | 01 7E 0E 00
| |
| | 3710
| |
| | ALIGN=LEFT | link to 03710-tap_icon.[[OBD:TXMP|TXMP]]
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#C87C64" | 01 7F 0E 00
| |
| | 3711
| |
| | ALIGN=LEFT | link to 03711-tap_empty.[[OBD:TXMP|TXMP]]
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#C87C64" | 01 80 0E 00
| |
| | 3712
| |
| | ALIGN=LEFT | link to 03712-tap_fill.[[OBD:TXMP|TXMP]]
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#C87C64" | 01 76 0E 00
| |
| | 3702
| |
| | ALIGN=LEFT | link to 03702-.[[OBD:M3GM|M3GM]]
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" COLSPAN=2 | <TT>w1_tap</TT>
| |
| | ALIGN=LEFT | name of the weapon
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#E7CEA5" | 00 00 80 3F
| |
| | 1.000000
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#E7CEA5" | A6 92 2B 3D
| |
| | 0.041888
| |
| | ALIGN=LEFT | recoil (e.g. for '''w1_tap''' and '''w2_sap''')
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#E7CEA5" | 92 0A 86 3E
| |
| | 0.261799
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#E7CEA5" | 00 00 A0 40
| |
| | 5.000000
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#E7CEA5" | E2 A3 7B 3B
| |
| | 0.003839
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#E7CEA5" | 88 C3 E4 3A
| |
| | 0.001745
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#E7CEA5" | 00 00 00 00
| |
| | 0.000000
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#E7CEA5" | 00 00 00 00
| |
| | 0.000000
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#E7CEA5" | 00 00 00 00
| |
| | 0.000000
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#E7CEA5" | 00 00 00 00
| |
| | 0.000000
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#E7CEA5" | 00 00 00 00
| |
| | 0.000000
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#E7CEA5" | 00 00 00 00
| |
| | 0.000000
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#E7CEA5" | 00 00 00 00
| |
| | 0.000000
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#E7CEA5" | 00 00 00 00
| |
| | 0.000000
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#E7CEA5" | 00 00 00 00
| |
| | 0.000000
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFDDDD" | 00 00
| |
| | 0
| |
| | ALIGN=LEFT | unknown; always zero
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFDDDD" | 95 00
| |
| | 149
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFDDDD" | A4 00
| |
| | 164
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFDDDD" | 19 00
| |
| | 25
| |
| | ALIGN=LEFT | pause after reload in 1/60 seconds
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFDDDD" | 0A 00
| |
| | 10
| |
| | ALIGN=LEFT | amount of shots
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFDDDD" | 06 00
| |
| | 6
| |
| | ALIGN=LEFT | amount of used packages (the file contains space for 16 packages)
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFDDDD" | 01 00
| |
| | 1
| |
| | ALIGN=LEFT | amount of shot modes
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFDDDD" | 0A 00
| |
| | 10
| |
| | ALIGN=LEFT | pause before reload in 1/60 seconds
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFDDDD" | 04 00
| |
| | 4
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFDDDD" | 00 00
| |
| | 0
| |
| | ALIGN=LEFT | unknown; always zero
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFDDDD" | 30
| |
| | 48
| |
| | ALIGN=LEFT | Flags 1 :
| |
|
| |
|
| {| BORDER=0 CELLPADDING=0 CELLSPACING=0 | | {{Table}} |
| |- VALIGN=TOP
| | {{OBDth}} |
| | ALIGN=RIGHT | 1 -
| | {{OBDtr| 0x000 | res_id |FF0000| 01 75 0E 00 | 3701 | 03701-w1_tap.ONWC }} |
| | unknown, never used
| | {{OBDtr| 0x004 | lev_id |FFFF00| 01 00 00 00 | 0 | level 0 }} |
| |- VALIGN=TOP
| |
| | ALIGN=RIGHT | 2 -
| |
| | '''weapon can't be holstered'''
| |
| |- VALIGN=TOP | |
| | ALIGN=RIGHT | 4 - | |
| | '''weapon reloads with energy cells''' | |
| |- VALIGN=TOP | |
| | ALIGN=RIGHT | 8 -
| |
| | '''weapon is a rifle (two-handed)''' | |
| |- VALIGN=TOP
| |
| | ALIGN=RIGHT | 16 -
| |
| | unknown, used for w1_tap and w2_sap
| |
| |- VALIGN=TOP | |
| | ALIGN=RIGHT | 32 - | |
| | '''sustained fire''' | |
| |- VALIGN=TOP | |
| | ALIGN=RIGHT | 64 - | |
| | '''you can't shoot ...'''
| |
| |- VALIGN=TOP
| |
| | ALIGN=RIGHT | 128 -
| |
| | unknown, used for w6_vdg
| |
| |} | | |} |
|
| |
|
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFDDDD" | C0
| |
| | 192
| |
| | ALIGN=LEFT | Flags 2 :
| |
|
| |
|
| {| BORDER=0 CELLPADDING=0 CELLSPACING=0
| | ===0x008 to 0x053 - Laser sight parameters=== |
| |- VALIGN=TOP | | {{Table}} |
| | ALIGN=RIGHT | 1 - | | {{OBDth}} |
| | unknown, used for w4_psm | | {{OBDtr| 0x008 | float |FFC8C8| F5 A4 49 40 | 3.150693 | x-offset of laser sight origin }} |
| |- VALIGN=TOP | | {{OBDtr| 0x00C | float |FFC8C8| F4 2C A5 3B | 0.005041 | y-offset of laser sight origin }} |
| | ALIGN=RIGHT | 2 - | | {{OBDtr| 0x010 | float |FFC8C8| 21 4E D2 3E | 0.410752 | z-offset of laser sight origin }} |
| | unknown, used for w5_sbg and w11_ba1 | | {{OBDtr| 0x014 | float |FFC8C8| 23 A6 7F 3F | 0.998629 | x-component of laser sight direction }} |
| |- VALIGN=TOP | | {{OBDtr| 0x018 | float |FFC8C8| AA 6C 56 BD | -0.052349 | y-component of laser sight direction }} |
| | ALIGN=RIGHT | 4 - | | {{OBDtr| 0x01C | float |FFC8C8| 69 66 AA B7 | -0.000020 | z-component of laser sight direction }} |
| | '''secondary fire enabled''' | | {{OBDtr| 0x020 | float |FFC8C8| 00 40 9C 45 |5000.000000 | maximal length of laser sight vector }} |
| |- VALIGN=TOP | | {{OBDtr| 0x024 | color |FFFFC8| 00 00 FF FF | 0, 0, 255; 255 | laser sight color (blue, green, red); laser sight transparency }} |
| | ALIGN=RIGHT | 8 - | | {{OBDtr| 0x028 | link |C8FFC8| 01 94 05 00 | 1428 | crosshair texture (link to 01428-target_1A.[[TXMP]]) }} |
| | '''weapon can't be reloaded''' | | {{OBDtr| 0x02C | color |C8FFC8| FF FF FF 00 |255, 255, 255; 0| crosshair background color (blue, green, red); crosshair background transparency }} |
| |- VALIGN=TOP | | {{OBDtr| 0x030 | float |C8FFC8| CD CC 4C 3F | 0.800000 | crosshair scale factor }} |
| | ALIGN=RIGHT | 16 - | | {{OBDtr| 0x034 | link |C8FFFF| 01 95 05 00 | 1428 | locked crosshair texture (link to 01429-target_1B.TXMP) }} |
| | '''run, jump and creep disabled''' | | {{OBDtr| 0x038 | color |C8FFFF| FF FF FF 00 |255, 255, 255; 0| locked crosshair background color (blue, green, red); locked crosshair background transparency }} |
| |- VALIGN=TOP | | {{OBDtr| 0x03C | float |C8FFFF| CD CC 4C 3F | 0.800000 | locked crosshair scale factor }} |
| | ALIGN=RIGHT | 32 - | | {{OBDtr| 0x040 | link |FFC8FF| 00 00 00 00 | unused | tunnel texture (link to a TXMP) }} |
| | unknown, used for w11_ba1 | | {{OBDtr| 0x044 | color |FFC8FF| FF FF FF 00 |255, 255, 255; 0| tunnel background color (blue, green, red); tunnel background transparency }} |
| |- VALIGN=TOP | | {{OBDtr| 0x048 | float |FFC8FF| 00 00 80 3F | 1.000000 | tunnel scale factor }} |
| | ALIGN=RIGHT | 64 - | | {{OBDtr| 0x04C | uint32 |FFC800| 0F 00 00 00 | 15 | number of tunnel textures }} |
| | unknown, used for w1_tap, w2_sap and w3_phr | | {{OBDtr| 0x050 | float |C800C8| 00 00 20 41 | 10.000000 | spacing of tunnel textures }} |
| |- VALIGN=TOP | |
| | ALIGN=RIGHT | 128 - | |
| | '''laser sight visible''' | |
| |} | | |} |
|
| |
|
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| | |
| | BGCOLOR="#FFDDDD" | 02 00
| | ;Crosshair |
| | 2
| | :Default crosshair appears where the laser sight hits environment, corpses, etc. |
| | ALIGN=LEFT | Flags 3 :
| | :Locked crosshair appears when the laser sight hits characters (including the shooter) |
| {| BORDER=0 CELLPADDING=0 CELLSPACING=0
| | :"Tunnel" is used by '''w8_mbo''' as a complement to the crosshair |
| |- VALIGN=TOP
| | :'''w2_sap''', '''w5_sbg''', '''w7_scc''' and '''w9_scr''' use it with no crosshair |
| | ALIGN=RIGHT | 1 -
| | |
| | unknown, never used
| | |
| |- VALIGN=TOP
| | ===0x054 to 0x05F - Ammo meter=== |
| | ALIGN=RIGHT | 2 -
| | {{Table}} |
| | unknown, used for w1_tap, w2_sap, w3_phr and w8_mbo
| | {{OBDth}} |
| |- VALIGN=TOP
| | {{OBDtr| 0x054 | link |C87C64| 01 7E 0E 00 | 3710 | link to 03710-tap_icon.[[TXMP]] }} |
| | ALIGN=RIGHT | 4 -
| | {{OBDtr| 0x058 | link |C87C64| 01 7F 0E 00 | 3711 | link to 03711-tap_empty.TXMP }} |
| | unknown, never used
| | {{OBDtr| 0x05C | link |C87C64| 01 80 0E 00 | 3712 | link to 03712-tap_fill.TXMP }} |
| |- VALIGN=TOP
| |
| | ALIGN=RIGHT | 8 - | |
| | '''weapon doesn't fade''' | |
| |- VALIGN=TOP | |
| | ALIGN=RIGHT | 16 - | |
| | unknown, used for w4_psm | |
| |- VALIGN=TOP | |
| | ALIGN=RIGHT | 32 - | |
| | unknown, never used | |
| |- VALIGN=TOP | |
| | ALIGN=RIGHT | 64 - | |
| | unknown, never used | |
| |- VALIGN=TOP | |
| | ALIGN=RIGHT | 128 - | |
| | unknown, never used
| |
| |} | | |} |
|
| |
|
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| | |
| | BGCOLOR="#FFDDDD" | 00 00
| | ===0x060 to 0x0D7 - Weapon parameters=== |
| | 0
| | {{Table}} |
| | ALIGN=LEFT | unknown
| | {{OBDth}} |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| | {{OBDtr| 0x060 | link |C87C64| 01 76 0E 00 | 3702 | link to 03702-.[[M3GM]] (3D geometry) }} |
| | BGCOLOR="#FFDDDD" | 00 00
| | {{OBDtr2|0x064 | char[32] |B0C3D4| w1_tap | weapon name }} |
| | 0
| | {{OBDtr| 0x084 | float |E7CEA5| 00 00 80 3F | 1.000000 | weapon mouse sensitivity (applies to AI, too) }} |
| | ALIGN=LEFT | unknown; always zero
| | {{OBDtr| 0x088 | float |E7CEA5| A6 92 2B 3D | 0.041888 | recoil base (e.g. for w1_tap and w2_sap) }} |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| | {{OBDtr| 0x08C | float |E7CEA5| 92 0A 86 3E | 0.261799 | recoil max }} |
| | BGCOLOR="#64AAAA" | 23 A6 7F 3F
| | {{OBDtr| 0x090 | float |E7CEA5| 00 00 A0 40 | 5.000000 | recoil factor }} |
| | 0.998629
| | {{OBDtr| 0x094 | float |E7CEA5| E2 A3 7B 3B | 0.003839 | recoil return speed }} |
| | ALIGN=LEFT | unknown
| | {{OBDtr| 0x098 | float |E7CEA5| 88 C3 E4 3A | 0.001745 | recoil firing return speed }} |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| | {{OBDtr| 0x09C | float |E7CEA5| 00 00 00 00 | 0.000000 | secondHandVector X (disabled IK stuff) }} |
| | BGCOLOR="#64AAAA" | 05 6D 56 3D
| | {{OBDtr| 0x0A0 | float |E7CEA5| 00 00 00 00 | 0.000000 | secondHandVector Y}} |
| | 0.052350
| | {{OBDtr| 0x0A4 | float |E7CEA5| 00 00 00 00 | 0.000000 | secondHandVector Z }} |
| | ALIGN=LEFT | unknown | | {{OBDtr| 0x0A8 | float |E7CEA5| 00 00 00 00 | 0.000000 | secondHandUpVector X}} |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | | {{OBDtr| 0x0AC | float |E7CEA5| 00 00 00 00 | 0.000000 | secondHandUpVector Y}} |
| | BGCOLOR="#64AAAA" | F4 8D A9 37 | | {{OBDtr| 0x0B0 | float |E7CEA5| 00 00 00 00 | 0.000000 | secondHandUpVector Z}} |
| | 0.000020
| | {{OBDtr| 0x0B4 | float |E7CEA5| 00 00 00 00 | 0.000000 | secondHandPosition X}} |
| | ALIGN=LEFT | unknown
| | {{OBDtr| 0x0B8 | float |E7CEA5| 00 00 00 00 | 0.000000 | secondHandPosition Y}} |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| | {{OBDtr| 0x0BC | float |E7CEA5| 00 00 00 00 | 0.000000 | secondHandPosition Z}} |
| | BGCOLOR="#64AAAA" | 05 6D 56 BD
| | {{OBDtr| 0x0C0 | uint16 |FFDDDD| 00 00 | 0 | freeTime (unused); always zero }} |
| | -0.052350
| | {{OBDtr| 0x0C2 | uint16 |FFDDDD| 95 00 | 149 | recoil animation type (149 {{=}} autopistol_recoil) }} |
| | ALIGN=LEFT | unknown
| | {{OBDtr| 0x0C4 | uint16 |FFDDDD| A4 00 | 164 | reload animation type (164 {{=}} reload_pistol) }} |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| | {{OBDtr| 0x0C6 | uint16 |FFDDDD| 19 00 | 25 | pause after reload in 1/60 seconds }} |
| | BGCOLOR="#64AAAA" | 23 A6 7F 3F
| | {{OBDtr| 0x0C8 | uint16 |FFDDDD| 0A 00 | 10 | amount of shots }} |
| | 0.998629
| | {{OBDtr| 0x0CA | uint16 |FFDDDD| 06 00 | 6 | amount of particles }} |
| | ALIGN=LEFT | unknown
| | {{OBDtr| 0x0CC | uint16 |FFDDDD| 01 00 | 1 | amount of firing modes }} |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| | {{OBDtr| 0x0CE | uint16 |FFDDDD| 0A 00 | 10 | pause before reload in 1/60 seconds }} |
| | BGCOLOR="#64AAAA" | D0 1D 0E B5
| | {{OBDtr| 0x0D0 | uint16 |FFDDDD| 04 00 | 4 | release delay; delay between the moment the trigger is released and the moment the weapon stops firing }} |
| | -0.000001 | | {{OBDtr| 0x0D2 | uint16 |FFDDDD| 00 00 | 0 | padding }} |
| | ALIGN=LEFT | unknown
| | {{OBDtr| 0x0D4 | uint32 |FFDDDD| 30 | 0x30 C0 02 00 | weapon options; the following bits are possible (values in hex): |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | | |
| | BGCOLOR="#64AAAA" | F4 8D A9 B7
| | :0x'''02''' 00 00 00 - weapon can't be holstered |
| | -0.000020
| | :0x'''04''' 00 00 00 - weapon reloads with energy cells |
| | ALIGN=LEFT | unknown | | :0x'''08''' 00 00 00 - weapon is a rifle (two-handed) |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | | :0x'''10''' 00 00 00 - recoil affects aiming |
| | BGCOLOR="#64AAAA" | D0 1D 0E B5 | | :0x'''20''' 00 00 00 - sustained fire (applies only to primary fire) |
| | -0.000001 | | :0x'''40''' 00 00 00 - runtime only; do not use |
| | ALIGN=LEFT | unknown | | :0x'''80''' 00 00 00 - stun switcher; used for w6_vdg, see below |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| | |
| | BGCOLOR="#64AAAA" | 00 00 80 3F
| | :0x00 '''01''' 00 00 - knockdown switcher; used for w4_psm, see below |
| | 1.000000 | | :0x00 '''02''' 00 00 - explosive; used for w5_sbg and w11_ba1 |
| | ALIGN=LEFT | unknown | | :0x00 '''04''' 00 00 - secondary fire enabled |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | | :0x00 '''08''' 00 00 - barabbas weapon; see below |
| | BGCOLOR="#64AAAA" | 00 00 00 00 | | :0x00 '''10''' 00 00 - heavy weapon; run, jump and creep disabled |
| | 0.000000 | | :0x00 '''20''' 00 00 - auto release trigger; used for w11_ba1 |
| | ALIGN=LEFT | unknown; always zero | | :0x00 '''40''' 00 00 - has release delay; see the release delay field above |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | | :0x00 '''80''' 00 00 - laser sight visible |
| | BGCOLOR="#64AAAA" | 00 00 00 00 | | |
| | 0.000000 | | :0x00 00 '''02''' 00 - crosshair scaling, used for w1_tap, w2_sap, w3_phr and w8_mbo |
| | ALIGN=LEFT | unknown; always zero | | :0x00 00 '''08''' 00 - weapon doesn't fade |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | | :0x00 00 '''10''' 00 - drain ammo; used by w4_psm to decrement ammo while firing because its firing mode is continuous rather than repetitive |
| | BGCOLOR="#64AAAA" | 00 00 00 00
| | }} |
| | 0.000000 | |
| | ALIGN=LEFT | unknown; always zero
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| | BGCOLOR="#64AAAA" | 23 A6 7F 3F | |
| | 0.998629
| |
| | ALIGN=LEFT | unknown | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#64AAAA" | AE 6C 56 BD
| |
| | -0.052349
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| | BGCOLOR="#64AAAA" | AF 8D A9 B7
| |
| | -0.000020
| |
| | ALIGN=LEFT | unknown | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| | BGCOLOR="#64AAAA" | DC FE 08 3C | |
| | 0.008362 | |
| | ALIGN=LEFT | unknown | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| | BGCOLOR="#64AAAA" | 5C 11 23 3E | |
| | 0.159246
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#64AAAA" | 39 C6 2A 3F | |
| | 0.667087
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#64AAAA" | 00 00 61 44
| |
| | 900.000000
| |
| | ALIGN=LEFT | range of fire
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#64AAAA" | 00 00 20 41
| |
| | 10.000000 | |
| | ALIGN=LEFT | scattering angle ? / slice ? | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| | BGCOLOR="#64AAAA" | 00 00 20 40
| |
| | 2.500000
| |
| | ALIGN=LEFT | unknown; always the same
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#64AAAA" | 00 00 96 43
| |
| | 300.000000 | |
| | ALIGN=LEFT | unknown | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#64AAAA" | 00 00 40 41 | |
| | 12.000000
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#64AAAA" | 00 00 61 44
| |
| | 900.000000 | |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#EBEBEB" | 05 00
| |
| | 5
| |
| | ALIGN=LEFT | unknown; always the same
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#EBEBEB" | 01 00
| |
| | 1 | |
| | ALIGN=LEFT | weapon ID | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| | BGCOLOR="#EBEBEB" | 00 00 00 00
| |
| | 0 | |
| | ALIGN=LEFT | unknown | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| | BGCOLOR="#8C8CCC" | 00 00 00 00
| |
| | 0.000000 | |
| | ALIGN=LEFT | unknown | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| | BGCOLOR="#8C8CCC" | 00 00 00 00 | |
| | 0.000000 | |
| | ALIGN=LEFT | unknown | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| | BGCOLOR="#8C8CCC" | 00 00 34 43 | |
| | 180.000000
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#8C8CCC" | 00 00 40 40
| |
| | 3.000000 | |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#8C8CCC" | 50 77 D6 3D | |
| | 0.104719 | |
| | ALIGN=LEFT | unknown | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#8C8CCC" | 00 00 00 00
| |
| | 0.000000 | |
| | ALIGN=LEFT | unknown; always zero | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| | BGCOLOR="#8C8CCC" | 00 00 00 00
| |
| | 0.000000 | |
| | ALIGN=LEFT | unknown; only w11_ba1 use it | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| | BGCOLOR="#8C8CCC" | 00 00 00 00
| |
| | 0.000000 | |
| | ALIGN=LEFT | unknown; always zero | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| | BGCOLOR="#8C8CCC" | 00 00 00 00 | |
| | 0.000000 | |
| | ALIGN=LEFT | unknown; always zero | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| | BGCOLOR="#8C8CCC" | 00 00 00 00 | |
| | 0.000000 | |
| | ALIGN=LEFT | unknown; always zero | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| | BGCOLOR="#8C8CCC" | 00 00 00 00 | |
| | 0.000000 | |
| | ALIGN=LEFT | unknown; only w11_ba1 use it | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| | BGCOLOR="#8C8CCC" | 00 00 00 00 | |
| | 0.000000 | |
| | ALIGN=LEFT | unknown; always zero | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| | BGCOLOR="#8C8CCC" | 00 00 00 00 | |
| | 0.000000 | |
| | ALIGN=LEFT | unknown; always zero | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| | BGCOLOR="#8C8CCC" | 00 00 00 00 | |
| | 0.000000 | |
| | ALIGN=LEFT | unknown; always zero | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| | BGCOLOR="#8C8CCC" | 00 00 00 00 | |
| | 0.000000 | |
| | ALIGN=LEFT | unknown; only w11_ba1 use it | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| | BGCOLOR="#8C8CCC" | 00 00 00 00
| |
| | 0.000000
| |
| | ALIGN=LEFT | unknown; always zero | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| | BGCOLOR="#8C8CCC" | 00 00 00 00 | |
| | 0.000000 | |
| | ALIGN=LEFT | unknown; always zero | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| | BGCOLOR="#8C8CCC" | 00 00 00 00 | |
| | 0.000000 | |
| | ALIGN=LEFT | unknown; always zero
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#8C8CCC" | 00 00 00 00
| |
| | 0.000000
| |
| | ALIGN=LEFT | unknown; only w11_ba1 use it
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#8C8CCC" | 00 00 00 00
| |
| | 0.000000
| |
| | ALIGN=LEFT | unknown; only w11_ba1 use it
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#8C8CCC" | 00 00 00 00
| |
| | 0.000000
| |
| | ALIGN=LEFT | unknown; only w11_ba1 use it
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#8C8CCC" | 00 00 00 00
| |
| | 0.000000
| |
| | ALIGN=LEFT | unknown; only w11_ba1 use it
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#8C8CCC" | 00 00 00 00
| |
| | 0.000000
| |
| | ALIGN=LEFT | unknown; only w11_ba1 use it
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#8C8CCC" | 00 00 00 00
| |
| | 0.000000
| |
| | ALIGN=LEFT | unknown; only w11_ba1 use it
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#8C8CCC" | 00 00 00 00
| |
| | 0.000000
| |
| | ALIGN=LEFT | unknown; only w11_ba1 use it
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#8C8CCC" | 00 00 00 00
| |
| | 0.000000
| |
| | ALIGN=LEFT | unknown; always zero
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#8C8CCC" | 00 00 00 00
| |
| | 0.000000
| |
| | ALIGN=LEFT | unknown; only w11_ba1 use it
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#8C8CCC" | 00 00 00 00
| |
| | 0.000000
| |
| | ALIGN=LEFT | unknown; only w11_ba1 use it
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#8C8CCC" | 00 00 00 00
| |
| | 0.000000
| |
| | ALIGN=LEFT | unknown; only w11_ba1 use it
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#8C8CCC" | 00 00 00 00
| |
| | 0.000000
| |
| | ALIGN=LEFT | unknown; always zero
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#8C8CCC" | 00 00
| |
| | 0
| |
| | ALIGN=LEFT | unknown; only w11_ba1 use it
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#8C8CCC" | 00 00
| |
| | 0
| |
| | ALIGN=LEFT | unknown; only w11_ba1 use it
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#8C8CCC" | 00 00 00 00
| |
| | 0.000000
| |
| | ALIGN=LEFT | unknown; always zero
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#8C8CCC" | 00 00 00 00
| |
| | 0.000000
| |
| | ALIGN=LEFT | unknown; always zero
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#8C8CCC" | 00 00 00 00
| |
| | 0.000000
| |
| | ALIGN=LEFT | unknown; always zero
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000"
| |
| |} | | |} |
|
| |
|
|
| |
|
| ---- | | '''stun switcher''' - if enemy is inside shooting distance (between min and max) and is '''knockdown'''ed/'''stun'''ed or '''blownup'''ped, AI with this weapon switches to melee for a time specified in a *fight timer* field |
| ==0x1D8 - Particles== | | |
| Every ONWC has 16 particle slots (80 = 0x50 bytes each.) | | '''knockdown switcher''' - if enemy is inside shooting distance (between min and max) and is '''knockdown'''ed or '''blownup'''ped, AI with this weapon switches to melee for a time specified in a *fight timer* field |
| | |
| | '''barabbas weapon''' - reload disabled; also used for ai2_barabbas_retrievegun (it teleports a weapon to a character); nearest available gun becomes chosen if character had no weapon to begin, then always this weapon is teleported back to character (when command used again) |
| | |
| | ==0x0D8 to 0x1D7 - Firing modes== |
| | Every ONWC has 2 firing mode slots (128 = 0x80 bytes each.) |
|
| |
|
| The number of slots actually used by the weapon is specified at 0xCA. | | The number of slots actually used by the weapon is specified at 0xCA. |
|
| |
|
| Offsets are relative to the beginning of a slot.
| | ===0x0D8 to 0x157 - Primary firing mode=== |
| {| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0
| | {{Table}} |
| |- ALIGN=CENTER BGCOLOR="#FFDDBB"
| | {{OBDth}} |
| !Offset
| | {{OBDtr| 0x0D8 | uint32 |64AAAA| 00 00 00 00 | 0 | firing mode options; only the following bit is used (value in hex): |
| !Raw hex
| | :0x'''01''' 00 00 00 - No wild shots}} |
| !Value
| | |
| !Meaning
| | {{OBDtrMatrix4x3|0x0DC|EBEBEB|23 A6 7F 3F|05 6D 56 3D|F4 8D A9 37|05 6D 56 BD|23 A6 7F 3F|D0 1D 0E B5|F4 8D A9 B7|D0 1D 0E B5|00 00 80 3F|00 00 00 00|00 00 00 00|00 00 00 00|0.998629|0.052350|0.000020| -0.052350|0.998629| -0.000001| -0.000020| -0.000001|1.000000|0.000000|0.000000|0.000000| targeting inverse transform matrix - the inverse of the matrix that gives the targeting direction}} |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | | |
| |0x00 | | {{OBDtrVector3| 0x10C |EBEBEB| 23 A6 7F 3F | AE 6C 56 BD | AF 8D A9 B7 | 0.998629 | -0.052349 | -0.000020 | targeting direction; sets orientation of firingspread }} |
| | BGCOLOR="#FF00C8" | AE 6C 56 3D | | {{OBDtrVector3| 0x118 |EBEBEB| DC FE 08 3C | 5C 11 23 3E | 39 C6 2A 3F | 0.008362 | 0.159246 | 0.667087 | targeting origin; sets deviation of AI's aim from target's origin (target's origin + this vector {{=}} direction where to aim and fire) }} |
| | 0.052349 | | {{OBDtr| 0x124 | float |EBEBEB| 00 00 61 44 | 900.000000 | prediction speed; the speed of the projectile that AI prediction should take into account when calculating where to fire in order to hit a moving target }} |
| | ALIGN=LEFT | unknown | | {{OBDtr| 0x128 | float |EBEBEB| 00 00 20 41 | 10.000000 | max. inaccuracy angle; sets max angle between weapon's aiming vector and target's position; when AI exceeds this angle (by recoil or target running away), AI stops shooting and aims weapon again straight to the target, then resume shooting }} |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| | {{OBDtr| 0x12C | float |EBEBEB| 00 00 20 40 | 2.500000 | aim_radius; always the same; possibly related to the inaccuracy angle above }} |
| |0x04 | | {{OBDtr| 0x130 | float |EBEBEB| 00 00 96 43 | 300.000000 | weapon sound sphere radius; defines radius of the AI sound sphere (gunfire type, see {{SectionLink|AI|Vision and hearing}} to learn about AI sound spheres) which is created for a short moment when this weapon is fired }} |
| | BGCOLOR="#FF00C8" | 23 A6 7F 3F | | {{OBDtr| 0x134 | float |EBEBEB| 00 00 40 41 | 12.000000 | minimal shooting distance; if target is closer than this, the AI ceases fire and moves away from the target till at least this distance is achieved; this is a '''diameter, not a radius''', so effective distance from AI to target is half of this value }} |
| | 0.998629 | | {{OBDtr| 0x138 | float |EBEBEB| 00 00 61 44 | 900.000000 | maximum shooting distance; if target is further than this, the AI ceases fire and moves towards the target until it is below this distance }} |
| | ALIGN=LEFT | unknown | | {{OBDtr| 0x13C | uint16 |8C8CCC| 05 00 | 5 | UNUSED; maximum startle misses; the maximum number of shots to which extra inaccuracy can be added when an AI begins firing at the player (always 5, but Oni does not use this field) }} |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | | {{OBDtr| 0x13E | uint16 |8C8CCC| 01 00 | 1 | skill index (links weapon to the [[ONCC]] shooting skill table); here are the values used by Oni's ONWCs: |
| |0x08 | | :0x'''01''' 00 - w0_sec (not in game) |
| | BGCOLOR="#FF00C8" | C2 53 90 B3 | | :0x'''02''' 00 - w1_tap |
| | -6.720757e-8 | | :0x'''04''' 00 - w2_sap |
| | ALIGN=LEFT | unknown | | :0x'''08''' 00 - w3_phr |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | | :0x'''10''' 00 - w4_psm |
| |0x0C | | :0x'''20''' 00 - w5_sbg |
| | BGCOLOR="#FF00C8" | 23 A6 7F 3F | | :0x'''40''' 00 - w6_vdg |
| | 0.998629 | | :0x'''80''' 00 - w7_scc |
| | ALIGN=LEFT | unknown | | :0x00 '''01''' - w8_mbo |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | | :0x00 '''02''' - w9_scr |
| |0x10 | | :0x00 '''04''' - w10_sni (not in game) |
| | BGCOLOR="#FF00C8" | AE 6C 56 BD | | :0x00 '''08''' - w11_ba1 |
| | -0.052349 | | :0x00 '''10''' - w12_ba2}} |
| | ALIGN=LEFT | unknown | | {{OBDtr| 0x140 | uint32 |8C8CCC| 00 00 00 00 | 0 | fight timer, 240 for w4_psm, 200 for v6_vdg }} |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | | {{OBDtr| 0x144 | float |FF00C8| 00 00 00 00 | 0.000000 | ballistic projectile speed for AI prediction purposes; if this field is unused, the projectile is assumed to be infinite speed; field is always zero except 150 for Superball Gun and 160 for Wave Motion Cannon's secondary trigger }} |
| |0x14 | | {{OBDtr| 0x148 | float |FF00C8| 00 00 00 00 | 0.000000 | ballistic projectile gravity for AI prediction purposes; always zero except 0.5 for SBG and 0.3 for WMC's secondary trigger }} |
| | BGCOLOR="#FF00C8" | AF 8D A9 B7
| | {{OBDtr| 0x14C | float |FF00C8| 00 00 34 43 | 180.000000 | length of a firing spread; AI will perform gunfire dodging when it finds itself inside of a firing spread (see {{SectionLink|AI|Basic combat behaviors}}); can be visualized with *ai2_showfiringspreads{{=}}1* (180 for w1_tap, 150 for w2_sap, 120 for w4_psm) }} |
| | -0.000020 | | {{OBDtr| 0x150 | float |FF00C8| 00 00 40 40 | 3.000000 | width of the firing spread's base; can be seen by ai2_showfiringspreads{{=}}1 }} |
| | ALIGN=LEFT | unknown
| | {{OBDtr| 0x154 | float |FF00C8| 50 77 D6 3D | 0.104719 | firing spread's skew; can be seen by ai2_showfiringspreads{{=}}1 (0.1 for w1_tap, 0.21 for w2_sap) }} |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| |0x18
| |
| | BGCOLOR="#FF00C8" | BA 59 A9 B7
| |
| | -0.000020 | |
| | ALIGN=LEFT | unknown | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| |0x1C | |
| | BGCOLOR="#FF00C8" | 5B 02 85 35 | |
| | 0.000001 | |
| | ALIGN=LEFT | unknown | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| |0x20 | |
| | BGCOLOR="#FF00C8" | 00 00 80 BF | |
| | -1.000000 | |
| | ALIGN=LEFT | unknown | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| |0x24 | |
| | BGCOLOR="#FF00C8" | 6F 63 57 40 | |
| | 3.365444 | |
| | ALIGN=LEFT | unknown | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| |0x28 | |
| | BGCOLOR="#FF00C8" | B3 1D 89 BC | |
| | -0.016738 | |
| | ALIGN=LEFT | unknown | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| |0x2C | |
| | BGCOLOR="#FF00C8" | C5 C1 2A 3F | |
| | 0.667019 | |
| | ALIGN=LEFT | unknown | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| |0x30 | |
| | BGCOLOR="#F0F096" COLSPAN=2 | <TT>w1_tap_e01</TT> | |
| | ALIGN=LEFT | weapon particle (06226-3RAPw1_tap_e01.BINA) | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| |0x40 | |
| | BGCOLOR="#00C864" | 00 00 | |
| | 0 | |
| | ALIGN=LEFT | unknown; always zero | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| |0x42 | |
| | BGCOLOR="#00C864" | 00 00 | |
| | 0 | |
| | ALIGN=LEFT | unknown; always zero | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| |0x44 | |
| | BGCOLOR="#00C864" | 01 00 | |
| | 1 | |
| | ALIGN=LEFT | ammo decrement (different for the 2 firing modes of '''w11_ba1''')
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| |0x46
| |
| | BGCOLOR="#00C864" | 0C 00
| |
| | 12
| |
| | ALIGN=LEFT | delay between shots in frames (12 frames = 0.2 seconds)
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| |0x48
| |
| | BGCOLOR="#00C864" | 04 00
| |
| | 4
| |
| | ALIGN=LEFT | unknown (looks like another delay)
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| |0x4A | |
| | BGCOLOR="#00C864" | 00 00 | |
| | 0 | |
| | ALIGN=LEFT | unknown, used for w4_psm and w11_ba1 (looks like another delay) | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| |0x4C | |
| | BGCOLOR="#00C864" | 00 00 | |
| | 0 | |
| | ALIGN=LEFT | if 1, particle is fired with '''fire2'''
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| |0x4E | |
| | BGCOLOR="#00C864" | 00 00 | |
| | 0 | |
| | ALIGN=LEFT | delay before firing | |
| |} | | |} |
|
| |
|
|
| |
|
| ----
| | ;Transform matrix |
| | :Probably defines the orientation, scaling and position of the firing spread. It doesn't appear to be used. |
|
| |
|
| ==Ending== | | ===0x158 to 0x1D7 - Secondary firing mode=== |
| http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/onwc_e.gif
| | The only vanilla weapon for which these fields are not all zero is '''w11_ba1'''. They are the exact counterparts of the fields at 0xD8 - 0x157. |
| {| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0
| | |
| |- ALIGN=CENTER BGCOLOR="#FFDDBB"
| | ==0x1D8 to 0x6D7 - Weapon particle array== |
| !Offset
| | Every ONWC has 16 particle slots (80 at 0x50 bytes each). The number of slots actually used by the weapon is specified at 0xCA. Offsets are relative to the beginning of a slot. |
| !Raw hex
| | |
| !Value
| | |
| !Meaning
| | {{Table}} |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | | {{OBDth}} |
| |0x6D8 | | {{OBDtrBK|1=First of 16 elements (black outline).}} |
| | BGCOLOR="#00C8FF" COLSPAN=2 | <TT>weapon _empty</TT> | | {{OBDtr| 0x000 | float |F0F096| AE 6C 56 3D | 0.052349 | transformation matrix, xx term }} |
| | ALIGN=LEFT | empty weapon sound<BR>(08992-weapon_empty.grp.[[OBD:OSBD|OSBD]])<BR>(08993-weapon_empty.imp.[[OBD:OSBD|OSBD]]) | | {{OBDtr| 0x004 | float |F0F096| 23 A6 7F 3F | 0.998629 | transformation matrix, xy term }} |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | | {{OBDtr| 0x008 | float |F0F096| C2 53 90 B3 | -0.000000... | transformation matrix, xz term }} |
| |0x6F8 | | {{OBDtr| 0x00C | float |F0F096| 23 A6 7F 3F | 0.998629 | transformation matrix, yx term }} |
| | BGCOLOR="#C80040" | 00 00 00 00 | | {{OBDtr| 0x010 | float |F0F096| AE 6C 56 BD | -0.052349 | transformation matrix, yy term }} |
| | 0 | | {{OBDtr| 0x014 | float |F0F096| AF 8D A9 B7 | -0.000020 | transformation matrix, yz term }} |
| | ALIGN=LEFT | unknown; always zero | | {{OBDtr| 0x018 | float |F0F096| BA 59 A9 B7 | -0.000020 | transformation matrix, zx term }} |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | | {{OBDtr| 0x01C | float |F0F096| 5B 02 85 35 | 0.000001 | transformation matrix, zy term }} |
| |0x6FC | | {{OBDtr| 0x020 | float |F0F096| 00 00 80 BF | -1.000000 | transformation matrix, zz term }} |
| | BGCOLOR="#FFCD96" | 01 81 0E 00 | | {{OBDtr| 0x024 | float |F0F096| 6F 63 57 40 | 3.365444 | x-offset of particle to weapon }} |
| | 3713 | | {{OBDtr| 0x028 | float |F0F096| B3 1D 89 BC | -0.016738 | y-offset of particle to weapon }} |
| | ALIGN=LEFT | link to 03713-w1_glow.[[OBD:TXMP|TXMP]] | | {{OBDtr| 0x02C | float |F0F096| C5 C1 2A 3F | 0.667019 | z-offset of particle to weapon }} |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | | {{OBDtr2|0x030 | char[16] |00C864| w1_tap_e01 | particle name (reference to 06226-3RAPw1_tap_e01.[[OBD:BINA/PAR3|BINA]]) }} |
| |0x700 | | {{OBDtr| 0x040 | offset |00C8FF| 00 00 00 00 | 0 | raw offset of the particle class (raw pointer to it); runtime only }} |
| | BGCOLOR="#FFCD96" | 01 82 0E 00 | | {{OBDtr| 0x044 | uint16 |00C8FF| 01 00 | 1 | ammo decrement (different for the 2 firing modes of w11_ba1) }} |
| | 3714 | | {{OBDtr| 0x046 | uint16 |00C8FF| 0C 00 | 12 | delay between shots in frames (12 frames {{=}} 0.2 seconds) }} |
| | ALIGN=LEFT | link to 03714-w1_glow_ammo.[[OBD:TXMP|TXMP]] | | {{OBDtr| 0x048 | uint16 |00C8FF| 04 00 | 4 | 'roughjustice' delay between shots in frames }} |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | | {{OBDtr| 0x04A | uint16 |00C8FF| 00 00 | 0 | number in frames for active firing mode (1st frame for activate); Used for w4_psm and w11_ba1 }} |
| |0x704 | | {{OBDtr| 0x04C | uint16 |00C8FF| 00 00 | 0 | 0 {{=}} particle is triggered by fire1; 1 {{=}} particle is triggered by fire2; -1 {{=}} particle is triggered by both firing modes }} |
| | BGCOLOR="#C8C864" | 00 00 80 3F | | {{OBDtr| 0x04E | uint16 |00C8FF| 00 00 | 0 | delay before firing }} |
| | 1.000000 | |
| | ALIGN=LEFT | unknown | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| |0x708 | |
| | BGCOLOR="#C8C864" | 00 00 80 3F | |
| | 1.000000 | |
| | ALIGN=LEFT | unknown | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| |0x70C | |
| | BGCOLOR="#C8C864" | 76 65 EB 3F | |
| | 1.839034 | |
| | ALIGN=LEFT | unknown | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| |0x710 | |
| | BGCOLOR="#C8C864" | 96 4C A9 3D | |
| | 0.082666 | |
| | ALIGN=LEFT | unknown | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| |0x714 | |
| | BGCOLOR="#C8C864" | 06 E2 14 3E | |
| | 0.145393 | |
| | ALIGN=LEFT | unknown | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| |0x718 | |
| | BGCOLOR="#C8C864" | 00 00 00 00 | |
| | 0.000000 | |
| | ALIGN=LEFT | unknown | |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |
| |0x71C | |
| | BGCOLOR="#0096C8" | AD DE | |
| | dead | |
| | ALIGN=LEFT | blank filler | |
| |} | | |} |
|
| |
|
|
| |
|
| ----
| | ;Transformation matrix |
| ==Notes==
| | :That's what defines orientation, stretching, etc. See [[OBD:CRSA|CRSA]] for details. |
|
| |
|
| ---- | | ==0x6D8 to 0x71F - End of file== |
| {|align=center | | [[Image:onwc_e.gif]] |
| !ONWC : Oni Weapon Class
| | |
| |- | | |
| ![[OBD:ONVL|ONVL]] << [[OBD:File types|Other file types]] >> [[OBD:OPge|OPge]]
| | {{Table}} |
| | {{OBDth}} |
| | {{OBDtr2|0x6D8 | char[32] |C80040| weapon _empty | empty weapon sound (reference to 08993-weapon_empty.[[OBD:OSBD/OSIm|imp.OSBD]]) }} |
| | {{OBDtr| 0x6F8 | offset |FFCD96| 00 00 00 00 | 0 | raw offset to the empty weapon sound; runtime only }} |
| | {{OBDtr| 0x6FC | link |C8C864| 01 81 0E 00 | 3713 | link to 03713-w1_glow.[[TXMP]] }} |
| | {{OBDtr| 0x700 | link |C8C864| 01 82 0E 00 | 3714 | link to 03714-w1_glow_ammo.TXMP }} |
| | {{OBDtr| 0x704 | float |0096C8| 00 00 80 3F | 1.000000 | x-scale factor of glow textures }} |
| | {{OBDtr| 0x708 | float |0096C8| 00 00 80 3F | 1.000000 | z-scale factor of glow textures }} |
| | {{OBDtr| 0x70C | float |0096C8| 76 65 EB 3F | 1.839034 | x-offset of pickup handle }} |
| | {{OBDtr| 0x710 | float |0096C8| 96 4C A9 3D | 0.082666 | y-offset of pickup handle }} |
| | {{OBDtr| 0x714 | float |0096C8| 06 E2 14 3E | 0.145393 | z-offset of pickup handle }} |
| | {{OBDtr| 0x718 | float |0096C8| 00 00 00 00 | 0.000000 | hovering height of dropped weapon }} |
| |} | | |} |
| ----
| |
|
| |
|
| [[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File types]] >> ONWC
| | |
| | ;Glow textures |
| | :They're applied to the lower face of the M3GM's bounding box. The factors above are the ratio between the x/z extent of that face and the half-length/width of the glow textures. So if both factors are 0.5, the glow textures fit the bounding box exactly. |
| | ;Pickup handle |
| | :The tolerance is hardcoded. The offsets are not relative to the weapon's axes, but to the world axes (!). This is a rather nasty "feature" because the offsets should be relative to the weapon's orientation. The way it is now, the pickup volume of a weapon is not necessarily next to the handle. That's why the WMC is so hard to pick up that some players conclude it's not possible; being the largest weapon, it has the largest potential discrepancy between its visual handle location and its pickup volume. |
| | |
| | |
| | {{OBD_File_Footer | type=ONWC | prev=ONVL | next=OPge | name=Oni Weapon Class | family=Character}} |
| | |
| | {{OBD}} |