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There's an [[OBD:File types|empty]] ONWC file in every level, and the 12 actual ONWC files are in level 0. | There's an [[OBD:File types|empty]] ONWC file in every level, and the 12 actual ONWC files are in level 0. | ||
;Example: '''w1_tap.ONWC''' | ;Example: '''w1_tap.ONWC''' (unless specified otherwise) | ||
;Structure | ;Structure | ||
*Chunk with the main weapon data (216 = 0xD8 bytes) | |||
*Fixed-size array of 2 elements (128 = 0x80 bytes each) for firing modes | |||
*Fixed-size array of 16 elements (80 = 0x50 bytes each) for weapon particles | |||
*68-byte trailing chunk | |||
*Blank filler (for a total file size of 1824 = 0x720 bytes) | |||