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::::Not much. Anyway, it is very straightforward to tweak the tap-jump parameters (initial velocity and "gravity" acceleration) so that the AI behaves consistently. Like for the dashing, it is not clear whether the implementation is bugged or incomplete, and there is a workaround, so a "real fix" is not very likely or urgent right now. --[[User:Geyser|geyser]] 14:07, 14 November 2008 (CET) | ::::Not much. Anyway, it is very straightforward to tweak the tap-jump parameters (initial velocity and "gravity" acceleration) so that the AI behaves consistently. Like for the dashing, it is not clear whether the implementation is bugged or incomplete, and there is a workaround, so a "real fix" is not very likely or urgent right now. --[[User:Geyser|geyser]] 14:07, 14 November 2008 (CET) | ||
::Hypothetical features = ''real'' scope creep ^_^ As for flashy dodging, there's more to an implementation than "patching" the engine: in order to figure out just what needs to be rewritten and how, you need the source. Or rather Loser needs the source. Get the source, give it to Loser, and then Just Watch. --[[User:Geyser|geyser]] 14:07, 14 November 2008 (CET) | ::Hypothetical features = ''real'' scope creep ^_^ As for flashy dodging, there's more to an implementation than "patching" the engine: in order to figure out just what needs to be rewritten and how, you need the source. Or rather Loser needs the source. Get the source, give it to Loser, and then Just Watch. --[[User:Geyser|geyser]] 14:07, 14 November 2008 (CET) | ||
;Better Mutant Muro combat | |||
This is basically just a summary of a chat I had with Loser about Mutant Muro and his current shortcomings. We felt that there are a few notable issues with the killed_griffen=true fight: | |||
:1. Muro's generally quite easy to run circles around for the entire fight; the problem is that: | |||
::A. He lacks few truly dangerous and hard-to-avoid moves; the forward-sliding move is good, and the lightning is kinda tricky to avoid, but nothing else is hard to deal with. | |||
::B. Does being so big mean he has to be that slow? Muro goes from being dangerously agile and acrobatic to a giant that just [[wiktionary:plod#Verb|plods]] around. | |||
::C. His limited moveset is very predictable. There's rarely a sense of "I wonder what he's about to do". This allows abuse of the AI, by running around in a small circle just ahead of him, letting him catch up to you, then cartwheeling away as he gets close enough to use a melee attack. If he uses the "oops I should really stop getting my hand stuck in the ground" attack, you run in and hit him a few times and then cartwheel away as he crouches, and you are outside the range of the lightning. Lather, rinse, repeat. | |||
:2. Konoko's Daodan status is completely overlooked. Has she gone Imago? Is she at least close to Imago? If not, could she realistically defeat Imago Muro? | |||
Loser and I agreed that Mutant Muro needs: | |||
*more fast moves that are hard to dodge | |||
*moves that deal way more damage so he's actually intimidating to fight, as he should be | |||
*less predictability | |||
Suggestions to meet these criteria include: | |||
*another energy-based attack besides the push/pull lightning that is actually harmful (but dodgeable, of course) | |||
*speeding up his walk | |||
*giving him a bigger leap attack (does anyone ever get landed on by the current leap? not me) | |||
*adding a new move such as a grab (perhaps stabbing his target with his hand) or a massive throw | |||
You might say, "Now, hold on, we don't want to make an impossible fight here." But notice point #2 above; it's unclear to what extent Konoko is using, or needs to use, her Daodan abilities to beat Muro. What if we present the fight as being too difficult for her unless she uses hypoes to go into an overpower state? It can be hinted in the Pause Game screen earlier in the mission that she needs to save hypoes for this fight so the player has fair warning. And using a modded ONCC and/or some BSL, we could have her abilities increase dramatically while in overpower, so that she can fight Muro with better odds. | |||
Well, what do y'all think? And feel free to correct me if I mis-stated your point of view, Loser. --[[User:Iritscen|Iritscen]] 17:59, 22 May 2009 (UTC) | |||
==Riddles for engine patchers== | ==Riddles for engine patchers== |