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::Ok, then what should I call it? Bug-induced-derendering? [[User:Gumby|Gumby]] 04:52, 16 November 2008 (CET) | ::Ok, then what should I call it? Bug-induced-derendering? [[User:Gumby|Gumby]] 04:52, 16 November 2008 (CET) | ||
:::The drifting caused by ] can be called "the ] bug/feature". As for the thing you're trying to fix, when and if you're sure the problem is with the cheat buffer, then I'd call it the "cheat buffer bug", intuitively enough. --[[User:Geyser|geyser]] 05:23, 16 November 2008 (CET) | :::The drifting caused by ] can be called "the ] bug/feature". As for the thing you're trying to fix, when and if you're sure the problem is with the cheat buffer, then I'd call it the "cheat buffer bug", intuitively enough. --[[User:Geyser|geyser]] 05:23, 16 November 2008 (CET) | ||
;Transforming Muro | |||
Am I the only one who thinks it's a bit weak that Muro transforms into his Imago state off-screen? The camera cuts away, and then back, and bam! he's mutated. But of course the reason is that the engine doesn't support morphing geometry in models, we all know that. Now, my question is, Shouldn't it be possible to cycle through transitional models rapidly to give the illusion of a morphing model? --[[User:Iritscen|Iritscen]] 01:59, 4 June 2009 (UTC) | |||
==Miscellaneous tweaks== | ==Miscellaneous tweaks== |