OBD:ONWC: Difference between revisions

1,088 bytes added ,  30 April 2006
m
no edit summary
mNo edit summary
Line 16: Line 16:
*68-byte trailing chunk
*68-byte trailing chunk
*Blank filler (for a total file size of 1824 = 0x720 bytes)
*Blank filler (for a total file size of 1824 = 0x720 bytes)
 
;Coordinates
:Unless specified otherwise, they are relative to the weapon's mesh
:(x = forwards, y = left, z = up)


----
----
Line 23: Line 25:
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0
|- ALIGN=CENTER BGCOLOR="#FFDDBB"
|- ALIGN=CENTER BGCOLOR="#FFDDBB"
| WIDTH=15% | <B>Hex</B>
!Offset
| WIDTH=15% | <B>Translation</B>
!Hex
| WIDTH=70% | <B>Meaning</B>
!Translation
!Meaning
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x00
| BGCOLOR="#FF0000" | 01 75 0E 00
| BGCOLOR="#FF0000" | 01 75 0E 00
| 3701
| 3701
| ALIGN=LEFT | 03701-w1_tap.ONWC
| ALIGN=LEFT | 03701-w1_tap.ONWC
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x04
| BGCOLOR="#FFFF00" | 01 00 00 00
| BGCOLOR="#FFFF00" | 01 00 00 00
| 0
| 0
| ALIGN=LEFT | level 0
| ALIGN=LEFT | level 0
|}
===Laser sight===
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0
|- ALIGN=CENTER BGCOLOR="#FFDDBB"
!Offset
!Hex
!Translation
!Meaning
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x08
| BGCOLOR="#FFC8C8" | F5 A4 49 40
| BGCOLOR="#FFC8C8" | F5 A4 49 40
| 3.150693
| 3.150693
| ALIGN=LEFT | unknown
| ALIGN=LEFT | x-offset of the origin
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x0C
| BGCOLOR="#FFC8C8" | F4 2C A5 3B
| BGCOLOR="#FFC8C8" | F4 2C A5 3B
| 0.005041
| 0.005041
| ALIGN=LEFT | unknown
| ALIGN=LEFT | y-offset of the origin
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x10
| BGCOLOR="#FFC8C8" | 21 4E D2 3E
| BGCOLOR="#FFC8C8" | 21 4E D2 3E
| 0.410752
| 0.410752
| ALIGN=LEFT | unknown
| ALIGN=LEFT | z-offset of the origin
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x14
| BGCOLOR="#FFC8C8" | 23 A6 7F 3F
| BGCOLOR="#FFC8C8" | 23 A6 7F 3F
| 0.998629
| 0.998629
| ALIGN=LEFT | unknown
| ALIGN=LEFT | something weird (if set to 0)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x18
| BGCOLOR="#FFC8C8" | AA 6C 56 BD
| BGCOLOR="#FFC8C8" | AA 6C 56 BD
| -0.052349
| -0.052349
| ALIGN=LEFT | unknown
| ALIGN=LEFT | additional azimuth
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x1C
| BGCOLOR="#FFC8C8" | 69 66 AA B7
| BGCOLOR="#FFC8C8" | 69 66 AA B7
| -0.000020
| -0.000020
| ALIGN=LEFT | unknown
| ALIGN=LEFT | additional elevation
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x20
| BGCOLOR="#FFC8C8" | 00 40 9C 45
| BGCOLOR="#FFC8C8" | 00 40 9C 45
| 5000.000000
| 5000.000000
| ALIGN=LEFT | unknown
| ALIGN=LEFT | maximal length of laser sight vector
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x24
| BGCOLOR="#FFFFC8" | 00 00 FF FF
| BGCOLOR="#FFFFC8" | 00 00 FF FF
| -65535
| Red, opaque
| ALIGN=LEFT | unknown
| ALIGN=LEFT | laser sight color (RGBA)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x28
| BGCOLOR="#C8FFC8" | 01 94 05 00
| BGCOLOR="#C8FFC8" | 01 94 05 00
| 1428
| 1428
| ALIGN=LEFT | link to 01428-target_1A.[[OBD:TXMP|TXMP]]
| ALIGN=LEFT | crosshair texture (link to 01428-target_1A.[[OBD:TXMP|TXMP]])
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x2C
| BGCOLOR="#C8FFC8" | FF FF FF 00
| BGCOLOR="#C8FFC8" | FF FF FF 00
| -256
| White, transparent
| ALIGN=LEFT | unknown
| ALIGN=LEFT | crosshair background color (RGBA)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x30
| BGCOLOR="#C8FFC8" | CD CC 4C 3F
| BGCOLOR="#C8FFC8" | CD CC 4C 3F
| 0.800000
| 0.800000
| ALIGN=LEFT | unknown
| ALIGN=LEFT | crosshair scale factor
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x34
| BGCOLOR="#C8FFFF" | 01 95 05 00
| BGCOLOR="#C8FFFF" | 01 95 05 00
| 1429
| 1429
| ALIGN=LEFT | link to 01429-target_1B.[[OBD:TXMP|TXMP]]
| ALIGN=LEFT | ??? texture (link to 01429-target_1B.[[OBD:TXMP|TXMP]])
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x38
| BGCOLOR="#C8FFFF" | FF FF FF 00
| BGCOLOR="#C8FFFF" | FF FF FF 00
| -256
| White, transparent
| ALIGN=LEFT | unknown
| ALIGN=LEFT | ??? background color (RGBA)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x3C
| BGCOLOR="#C8FFFF" | CD CC 4C 3F
| BGCOLOR="#C8FFFF" | CD CC 4C 3F
| 0.800000
| 0.800000
| ALIGN=LEFT | unknown
| ALIGN=LEFT | ??? scale factor
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x40
| BGCOLOR="#FFC8FF" | 00 00 00 00
| BGCOLOR="#FFC8FF" | 00 00 00 00
| not used
| not used
| ALIGN=LEFT | link to a [[OBD:TXMP|TXMP]] file
| ALIGN=LEFT | tunnel texture ([[OBD:TXMP|TXMP]] link)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x44
| BGCOLOR="#FFC8FF" | FF FF FF 00
| BGCOLOR="#FFC8FF" | FF FF FF 00
| -256
| White, transparent
| ALIGN=LEFT | unknown
| ALIGN=LEFT | tunnel background color (RGBA)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x48
| BGCOLOR="#FFC8FF" | 00 00 80 3F
| BGCOLOR="#FFC8FF" | 00 00 80 3F
| 1.000000
| 1.000000
| ALIGN=LEFT | unknown
| ALIGN=LEFT | tunnel scale factor
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x4C
| BGCOLOR="#FFC800" | 0F 00 00 00
| BGCOLOR="#FFC800" | 0F 00 00 00
| 15
| 15
| ALIGN=LEFT | unknown
| ALIGN=LEFT | number of tunnel textures
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x50
| BGCOLOR="#C800C8" | 00 00 20 41
| BGCOLOR="#C800C8" | 00 00 20 41
| 10.000000
| 10.000000
| ALIGN=LEFT | unknown
| ALIGN=LEFT | spacing of tunnel textures
|}
===Ammo meter===
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0
|- ALIGN=CENTER BGCOLOR="#FFDDBB"
!Offset
!Hex
!Translation
!Meaning
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x54
| BGCOLOR="#C87C64" | 01 7E 0E 00
| BGCOLOR="#C87C64" | 01 7E 0E 00
| 3710
| 3710
| ALIGN=LEFT | link to 03710-tap_icon.[[OBD:TXMP|TXMP]]
| ALIGN=LEFT | link to 03710-tap_icon.[[OBD:TXMP|TXMP]]
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x58
| BGCOLOR="#C87C64" | 01 7F 0E 00
| BGCOLOR="#C87C64" | 01 7F 0E 00
| 3711
| 3711
| ALIGN=LEFT | link to 03711-tap_empty.[[OBD:TXMP|TXMP]]
| ALIGN=LEFT | link to 03711-tap_empty.[[OBD:TXMP|TXMP]]
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x5C
| BGCOLOR="#C87C64" | 01 80 0E 00
| BGCOLOR="#C87C64" | 01 80 0E 00
| 3712
| 3712
| ALIGN=LEFT | link to 03712-tap_fill.[[OBD:TXMP|TXMP]]
| ALIGN=LEFT | link to 03712-tap_fill.[[OBD:TXMP|TXMP]]
|}
===Weapon===
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0
|- ALIGN=CENTER BGCOLOR="#FFDDBB"
!Offset
!Hex
!Translation
!Meaning
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x60
| BGCOLOR="#C87C64" | 01 76 0E 00
| BGCOLOR="#C87C64" | 01 76 0E 00
| 3702
| 3702
| ALIGN=LEFT | link to 03702-.[[OBD:M3GM|M3GM]]
| ALIGN=LEFT | link to 03702-.[[OBD:M3GM|M3GM]]
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x64
| BGCOLOR="#B0C3D4" COLSPAN=2 | <TT>w1_tap</TT>
| BGCOLOR="#B0C3D4" COLSPAN=2 | <TT>w1_tap</TT>
| ALIGN=LEFT | name of the weapon
| ALIGN=LEFT | name of the weapon
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x84
| BGCOLOR="#E7CEA5" | 00 00 80 3F
| BGCOLOR="#E7CEA5" | 00 00 80 3F
| 1.000000
| 1.000000
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x88
| BGCOLOR="#E7CEA5" | A6 92 2B 3D
| BGCOLOR="#E7CEA5" | A6 92 2B 3D
| 0.041888
| 0.041888
| ALIGN=LEFT | recoil (e.g. for '''w1_tap''' and '''w2_sap''')
| ALIGN=LEFT | recoil (e.g. for '''w1_tap''' and '''w2_sap''')
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x8C
| BGCOLOR="#E7CEA5" | 92 0A 86 3E
| BGCOLOR="#E7CEA5" | 92 0A 86 3E
| 0.261799
| 0.261799
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x90
| BGCOLOR="#E7CEA5" | 00 00 A0 40
| BGCOLOR="#E7CEA5" | 00 00 A0 40
| 5.000000
| 5.000000
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x94
| BGCOLOR="#E7CEA5" | E2 A3 7B 3B
| BGCOLOR="#E7CEA5" | E2 A3 7B 3B
| 0.003839
| 0.003839
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x98
| BGCOLOR="#E7CEA5" | 88 C3 E4 3A
| BGCOLOR="#E7CEA5" | 88 C3 E4 3A
| 0.001745
| 0.001745
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x9C
| BGCOLOR="#E7CEA5" | 00 00 00 00
| BGCOLOR="#E7CEA5" | 00 00 00 00
| 0.000000
| 0.000000
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0xA0
| BGCOLOR="#E7CEA5" | 00 00 00 00
| BGCOLOR="#E7CEA5" | 00 00 00 00
| 0.000000
| 0.000000
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0xA4
| BGCOLOR="#E7CEA5" | 00 00 00 00
| BGCOLOR="#E7CEA5" | 00 00 00 00
| 0.000000
| 0.000000
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0xA8
| BGCOLOR="#E7CEA5" | 00 00 00 00
| BGCOLOR="#E7CEA5" | 00 00 00 00
| 0.000000
| 0.000000
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0xAC
| BGCOLOR="#E7CEA5" | 00 00 00 00
| BGCOLOR="#E7CEA5" | 00 00 00 00
| 0.000000
| 0.000000
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0xB0
| BGCOLOR="#E7CEA5" | 00 00 00 00
| BGCOLOR="#E7CEA5" | 00 00 00 00
| 0.000000
| 0.000000
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0xB4
| BGCOLOR="#E7CEA5" | 00 00 00 00
| BGCOLOR="#E7CEA5" | 00 00 00 00
| 0.000000
| 0.000000
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0xB8
| BGCOLOR="#E7CEA5" | 00 00 00 00
| BGCOLOR="#E7CEA5" | 00 00 00 00
| 0.000000
| 0.000000
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0xBC
| BGCOLOR="#E7CEA5" | 00 00 00 00
| BGCOLOR="#E7CEA5" | 00 00 00 00
| 0.000000
| 0.000000
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0xC0
| BGCOLOR="#FFDDDD" | 00 00
| BGCOLOR="#FFDDDD" | 00 00
| 0
| 0
| ALIGN=LEFT | unknown; always zero
| ALIGN=LEFT | unknown; always zero
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0xC2
| BGCOLOR="#FFDDDD" | 95 00
| BGCOLOR="#FFDDDD" | 95 00
| 149
| 149
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0xC4
| BGCOLOR="#FFDDDD" | A4 00
| BGCOLOR="#FFDDDD" | A4 00
| 164
| 164
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0xC6
| BGCOLOR="#FFDDDD" | 19 00
| BGCOLOR="#FFDDDD" | 19 00
| 25
| 25
| ALIGN=LEFT | pause after reload in 1/60 seconds
| ALIGN=LEFT | pause after reload in 1/60 seconds
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0xC8
| BGCOLOR="#FFDDDD" | 0A 00
| BGCOLOR="#FFDDDD" | 0A 00
| 10
| 10
| ALIGN=LEFT | amount of shots
| ALIGN=LEFT | amount of shots
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0xCA
| BGCOLOR="#FFDDDD" | 06 00
| BGCOLOR="#FFDDDD" | 06 00
| 6
| 6
| ALIGN=LEFT | amount of particles
| ALIGN=LEFT | amount of particles
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0xCC
| BGCOLOR="#FFDDDD" | 01 00
| BGCOLOR="#FFDDDD" | 01 00
| 1
| 1
| ALIGN=LEFT | amount of firing modes
| ALIGN=LEFT | amount of firing modes
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0xCE
| BGCOLOR="#FFDDDD" | 0A 00
| BGCOLOR="#FFDDDD" | 0A 00
| 10
| 10
| ALIGN=LEFT | pause before reload in 1/60 seconds
| ALIGN=LEFT | pause before reload in 1/60 seconds
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0xD0
| BGCOLOR="#FFDDDD" | 04 00
| BGCOLOR="#FFDDDD" | 04 00
| 4
| 4
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0xD2
| BGCOLOR="#FFDDDD" | 00 00
| BGCOLOR="#FFDDDD" | 00 00
| 0
| 0
| ALIGN=LEFT | unknown; always zero
| ALIGN=LEFT | unknown; always zero
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0xD4
| BGCOLOR="#FFDDDD" | 30
| BGCOLOR="#FFDDDD" | 30
| 48
| 48
Line 262: Line 341:


|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0xD5
| BGCOLOR="#FFDDDD" | C0
| BGCOLOR="#FFDDDD" | C0
| 192
| 192
Line 294: Line 374:


|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0xD6
| BGCOLOR="#FFDDDD" | 02 00
| BGCOLOR="#FFDDDD" | 02 00
| 2
| 2
Line 580: Line 661:
| BGCOLOR="#FF00C8" | 6F 63 57 40
| BGCOLOR="#FF00C8" | 6F 63 57 40
| 3.365444
| 3.365444
| ALIGN=LEFT | x-coord of the particle spawn
| ALIGN=LEFT | x-offset of the particle spawn
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x28
|0x28
| BGCOLOR="#FF00C8" | B3 1D 89 BC
| BGCOLOR="#FF00C8" | B3 1D 89 BC
| -0.016738
| -0.016738
| ALIGN=LEFT | y-coord of the particle spawn
| ALIGN=LEFT | y-offset of the particle spawn
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x2C
|0x2C
| BGCOLOR="#FF00C8" | C5 C1 2A 3F
| BGCOLOR="#FF00C8" | C5 C1 2A 3F
| 0.667019
| 0.667019
| ALIGN=LEFT | z-coord of the particle spawn
| ALIGN=LEFT | z-offset of the particle spawn
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x30
|0x30
Line 636: Line 717:
| ALIGN=LEFT | delay before firing
| ALIGN=LEFT | delay before firing
|}
|}
;Coordinates
:They're in the system of the weapon (x is forward, y is left, z is up)
;Orientation
;Orientation
:The particle seems to be aligned with the x axis by default...
:The particle seems to be aligned with the x axis by default...