OBD:ONWC: Difference between revisions

m
Line 756: Line 756:
| BGCOLOR="#C8C864" | 00 00 80 3F
| BGCOLOR="#C8C864" | 00 00 80 3F
| 1.000000
| 1.000000
| ALIGN=LEFT | unknown
| ALIGN=LEFT | x-scale factor of glow textures
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x708
|0x708
| BGCOLOR="#C8C864" | 00 00 80 3F
| BGCOLOR="#C8C864" | 00 00 80 3F
| 1.000000
| 1.000000
| ALIGN=LEFT | unknown
| ALIGN=LEFT | z-scale factor of glow textures
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x70C
|0x70C
| BGCOLOR="#C8C864" | 76 65 EB 3F
| BGCOLOR="#C8C864" | 76 65 EB 3F
| 1.839034
| 1.839034
| ALIGN=LEFT | unknown
| ALIGN=LEFT | x-offset of pickup handle
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x710
|0x710
| BGCOLOR="#C8C864" | 96 4C A9 3D
| BGCOLOR="#C8C864" | 96 4C A9 3D
| 0.082666
| 0.082666
| ALIGN=LEFT | unknown
| ALIGN=LEFT | y-offset of pickup handle
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x714
|0x714
| BGCOLOR="#C8C864" | 06 E2 14 3E
| BGCOLOR="#C8C864" | 06 E2 14 3E
| 0.145393
| 0.145393
| ALIGN=LEFT | unknown
| ALIGN=LEFT | z-offset of pickup handle
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x718
|0x718
| BGCOLOR="#C8C864" | 00 00 00 00
| BGCOLOR="#C8C864" | 00 00 00 00
| 0.000000
| 0.000000
| ALIGN=LEFT | unknown
| ALIGN=LEFT | hovering height of unheld weapon
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x71C
|0x71C
Line 788: Line 788:
| ALIGN=LEFT | blank filler
| ALIGN=LEFT | blank filler
|}
|}
;Glow textures
:They're applied to the lower face of the M3GM's bounding box. The factors above are the ratio between the x/z extent of the bounding and the half-length/width of the texture. So if both factors are 0.5, the glow textures fit the bounding box exactly.
;Pickup handle
:The tolerance is hardcoded




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==Notes==
==Notes==