5,391
edits
m (→Laser sight) |
m (→Ending) |
||
Line 756: | Line 756: | ||
| BGCOLOR="#C8C864" | 00 00 80 3F | | BGCOLOR="#C8C864" | 00 00 80 3F | ||
| 1.000000 | | 1.000000 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | x-scale factor of glow textures | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
|0x708 | |0x708 | ||
| BGCOLOR="#C8C864" | 00 00 80 3F | | BGCOLOR="#C8C864" | 00 00 80 3F | ||
| 1.000000 | | 1.000000 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | z-scale factor of glow textures | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
|0x70C | |0x70C | ||
| BGCOLOR="#C8C864" | 76 65 EB 3F | | BGCOLOR="#C8C864" | 76 65 EB 3F | ||
| 1.839034 | | 1.839034 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | x-offset of pickup handle | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
|0x710 | |0x710 | ||
| BGCOLOR="#C8C864" | 96 4C A9 3D | | BGCOLOR="#C8C864" | 96 4C A9 3D | ||
| 0.082666 | | 0.082666 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | y-offset of pickup handle | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
|0x714 | |0x714 | ||
| BGCOLOR="#C8C864" | 06 E2 14 3E | | BGCOLOR="#C8C864" | 06 E2 14 3E | ||
| 0.145393 | | 0.145393 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | z-offset of pickup handle | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
|0x718 | |0x718 | ||
| BGCOLOR="#C8C864" | 00 00 00 00 | | BGCOLOR="#C8C864" | 00 00 00 00 | ||
| 0.000000 | | 0.000000 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | hovering height of unheld weapon | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
|0x71C | |0x71C | ||
Line 788: | Line 788: | ||
| ALIGN=LEFT | blank filler | | ALIGN=LEFT | blank filler | ||
|} | |} | ||
;Glow textures | |||
:They're applied to the lower face of the M3GM's bounding box. The factors above are the ratio between the x/z extent of the bounding and the half-length/width of the texture. So if both factors are 0.5, the glow textures fit the bounding box exactly. | |||
;Pickup handle | |||
:The tolerance is hardcoded | |||
---- | ---- | ||
==Notes== | ==Notes== | ||