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P.S.: Another aspect of realism would be to greatly increase the distance at which gunfire can be heard. Right now, it's definitely too small of a radius to be realistic. And do bullets hitting walls attract the AI's attention? They don't seem to. Certainly if I heard a bullet hit the wall next to my head, I'd at least be on alert to see who was firing, even if I didn't immediately know their location. This modification would also balance out the added power in a gun with the fact that enemies are more likely to come find you when you use it. --[[User:Iritscen|Iritscen]] 16:51, 7 June 2009 (UTC) | P.S.: Another aspect of realism would be to greatly increase the distance at which gunfire can be heard. Right now, it's definitely too small of a radius to be realistic. And do bullets hitting walls attract the AI's attention? They don't seem to. Certainly if I heard a bullet hit the wall next to my head, I'd at least be on alert to see who was firing, even if I didn't immediately know their location. This modification would also balance out the added power in a gun with the fact that enemies are more likely to come find you when you use it. --[[User:Iritscen|Iritscen]] 16:51, 7 June 2009 (UTC) | ||
::Easily doable. :) I've considered it before, though I already hate SMGs enough. -_- I'll make it into a package soon enough. (I've forbidden myself from making new packages for now...) [[User:Gumby|Gumby]] 07:28, 8 June 2009 (UTC) | |||
==AI improvements== | ==AI improvements== |
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