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Modding brainstorms: Difference between revisions

→‎New/revised scenarios: oh yeah, p.s....
(→‎New/revised scenarios: oh yeah, p.s....)
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==New/revised scenarios==
==New/revised scenarios==
"Reshuffled or upgraded binaries are worthless without some genuinely inventive level logic." - geyser
"Reshuffled or upgraded binaries are worthless without some genuinely inventive level logic." - geyser


;Taking advantage of savepoint slots
;Taking advantage of savepoint slots
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Admittedly, I'm also bringing the idea of armor into this, which I know we've talked about before. It would make more sense, with this mod in place, if Konoko's battle armor absorbed more damage than her jacket and blue jeans. (Of course, that might make one wonder why she doesn't wear the stuff more often... maybe it's better to leave armor out of this.) --[[User:Iritscen|Iritscen]] 16:41, 7 June 2009 (UTC)
Admittedly, I'm also bringing the idea of armor into this, which I know we've talked about before. It would make more sense, with this mod in place, if Konoko's battle armor absorbed more damage than her jacket and blue jeans. (Of course, that might make one wonder why she doesn't wear the stuff more often... maybe it's better to leave armor out of this.) --[[User:Iritscen|Iritscen]] 16:41, 7 June 2009 (UTC)
P.S.: Another aspect of realism would be to greatly increase the distance at which gunfire can be heard. Right now, it's definitely too small of a radius to be realistic. And do bullets hitting walls attract the AI's attention? They don't seem to. Certainly if I heard a bullet hit the wall next to my head, I'd at least be on alert to see who was firing, even if I didn't immediately know their location. This modification would also balance out the added power in a gun with the fact that enemies are more likely to come find you when you use it. --[[User:Iritscen|Iritscen]] 16:51, 7 June 2009 (UTC)


==AI improvements==
==AI improvements==