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::::Interesting, Paradox. That's not a bad radius on the bomber. I did a little testing with the Thug, who was the character that started this little rant of mine, and although his radius for hearing gunfire is quite low, he does at least come find you if a bullet hits near him. So would we have to change an ONCC setting or change a setting for the weapon particle, to make the gun's sound radius larger? --[[User:Iritscen|Iritscen]] 12:15, 8 June 2009 (UTC)
::::Interesting, Paradox. That's not a bad radius on the bomber. I did a little testing with the Thug, who was the character that started this little rant of mine, and although his radius for hearing gunfire is quite low, he does at least come find you if a bullet hits near him. So would we have to change an ONCC setting or change a setting for the weapon particle, to make the gun's sound radius larger? --[[User:Iritscen|Iritscen]] 12:15, 8 June 2009 (UTC)
:::Methinks that the gun shot's sound radius (red line in vid) is okay as it is now except for the impact's sound radius (yellow line). Should be slightly increased. But in some cases AI seem to "ignore" both (paying quite low attention to it). So, I think the changes you need can be found in [[OBD:BINA/OBJC/CHAR#Less_basic_setup_-_Inventory.2C_team.2C_jobs.2C_alert.2Fpursuit|ONCC or CHAR (see pursuit modes)]] and might also interfere with part of the [[OBD:BINA/OBJC/CMBT#About_pursuit_distance|combat profile]]. Can't definite say, I hope you will find the answer. --[[User:Paradox-01|Paradox-01]] 16:56, 8 June 2009 (UTC)


==AI improvements==
==AI improvements==
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