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Modding brainstorms: Difference between revisions

(→‎New/revised scenarios: One of twenty males has colorblindness... k but the lines should be fat enough now :-))
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::::I'm having trouble finding any red line in that video. Maybe it's my colorblindness, dunno. At what time(s) does it appear? Anyway, looking at the video, I feel like, in real life, a gunshot's sound would definitely carry all the way across the tarmac. But it seems that if we increased the gun's sound radius as much as I'm thinking, it might be a problem because sounds carry through walls in Oni. So you would end up alerting enemies on other floors in a building and in other rooms. --[[User:Iritscen|Iritscen]] 21:28, 8 June 2009 (UTC)
::::I'm having trouble finding any red line in that video. Maybe it's my colorblindness, dunno. At what time(s) does it appear? Anyway, looking at the video, I feel like, in real life, a gunshot's sound would definitely carry all the way across the tarmac. But it seems that if we increased the gun's sound radius as much as I'm thinking, it might be a problem because sounds carry through walls in Oni. So you would end up alerting enemies on other floors in a building and in other rooms. --[[User:Iritscen|Iritscen]] 21:28, 8 June 2009 (UTC)
:::::...sound does travel through walls in real life though. :S [[User:Gumby|Gumby]] 05:02, 9 June 2009 (UTC)
:::::...sound does travel through walls in real life though. :S [[User:Gumby|Gumby]] 05:02, 9 June 2009 (UTC)
 
::::::But walls dampen sound IRL. My thought was that, in-game, sounds would probably travel unfairly far through walls if we increased the radius. Now I'm not so sure, because it seems to be bigger than I thought, and yet we don't observe AIs running in from other floors to find us. Probably this is because (a) those characters are not spawned yet, or else (b) they hear you but can't see you, so they don't come find you. --[[User:Iritscen|Iritscen]] 20:01, 9 June 2009 (UTC)
::::Second try. [http://dl.getdropbox.com/u/139715/sound_detection.avi Here's] the vid in full glory. Don't become irritated by the [http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/talk/sounds.jpg extra sound sphere]... Well, we haven't tested a bigger gun shot radius but I agree with you that the chances are high that it would lead to new problems. --[[User:Paradox-01|Paradox-01]] 09:39, 9 June 2009 (UTC)
::::Second try. [http://dl.getdropbox.com/u/139715/sound_detection.avi Here's] the vid in full glory. Don't become irritated by the [http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/talk/sounds.jpg extra sound sphere]... Well, we haven't tested a bigger gun shot radius but I agree with you that the chances are high that it would lead to new problems. --[[User:Paradox-01|Paradox-01]] 09:39, 9 June 2009 (UTC)
:::::Thank you, I can see the line now, and the .jpg really helps explain things for me. I think I will withdraw my suggestion about increasing any sound radii. I would still like to see how the game plays with the change in firepower, though. It's not an urgent thing though, so let's just keep it in mind for someone to try in the future. --[[User:Iritscen|Iritscen]] 20:01, 9 June 2009 (UTC)


==AI improvements==
==AI improvements==