Jump to content

Oni engine patches (Mac PPC): Difference between revisions

May update
(adding link to Windows side, and also realizing that the talk about Oni for Mac doesn't belong here :blush:)
(May update)
Line 8: Line 8:
{{th}}
{{th}}
!Date!!Offset!!Old hex!!New hex!!Description
!Date!!Offset!!Old hex!!New hex!!Description
|-align=center
|2009/05|||0x000A42CC||B13C0054<br>B13C0052<br>913C00FC<br>B13C004C<br>A00B00C2||913C0008<br>913C0008<br>913C0008<br>91 3C0008<br>913C0008
|align=left|Fix Mercury Bow Exploit
|-align=center
|2009/05|||0x0001650C<br>0x00016510<br>0x00016514<br>0x00016568<br>0x0001656C<br>0x00016574<br>0x0001655C||D141005C<br>D1010060<br>D121 0064<br>C0010060<br>C1A1005C<br>C0210064<br>ED6B||C0010074<br>C1A10078<br>C021007C<br>7F86E378<br>7F86E378<br>7F86E378<br>EC2B
|align=left|Particle dodging
|-align=center
|2009/05|| || ||
|align=left|Revert Nov 14 changes.<br> 
Oni crashes when shapeshift and press F1 to enable cheat codes.<br> 
Change cheat killmequick to x. (Makes it easier to access Dev Mode)<br> 
Change wording of Ultra Mode to Dev Mode.
|-align=center
|2008/12|| || ||
|align=left|Restored some Debug commands<br>
Replaced chr_disable_visactive with ai2_showfights<br>
Replaced chr_lod with ai2_showcombatranges<br>
Replaced gs_show_corpses with ai2_showgrids<br>
Replaced single_step with ai2_showlocalmelee<br>
Replaced draw_every_frame_multiple with ai2_showpaths<br>
Replaced gs_screen_shot_reduce with ai2_showprojectiles<br>
|-align=center
|-align=center
|2008/11|||0x0019025C||00 00 00 00<br>00 00 00 00<br>00 00 00 00<br>00 00 00 00<br>||00 17 22 58<br>00 17 22 44<br>00 17 22 39 <br>00 00 00 0B
|2008/11|||0x0019025C||00 00 00 00<br>00 00 00 00<br>00 00 00 00<br>00 00 00 00<br>||00 17 22 58<br>00 17 22 44<br>00 17 22 39 <br>00 00 00 0B
Line 17: Line 38:
|2008/11|| || ||  
|2008/11|| || ||  
|align=left|Added 52 BSL commands (12 functions and 36 variables).
|align=left|Added 52 BSL commands (12 functions and 36 variables).
chr_active, chr_aim_width, chr_all_active, chr_auto_aim_arc, chr_auto_aim_dist, chr_big_head_amount, chr_block_angle, chr_disable_melee, chr_disable_visactive, chr_display_combat_stats, chr_draw_all_characters,, chr_draw_dot, chr_focus, chr_health, chr_location, chr_location_settocamera, chr_lod, chr_main_class, chr_mini_me, chr_mini_me_amount, chr_pin_character, chr_set_class, chr_weapon, chr_weapon_auto_aim, chr_who, cm_canter_unarmed, cm_canter_weapon, cm_distance, cm_height, co_display, corpse_reset, door_ignore_locks, draw_every_frame, draw_every_frame_multiple, fast_mode, fx_laser_width, gs_fov_set, gs_input_accel, gs_screen_shot_reduce, gs_show_corpses, gs_show_environment, gs_show_ui, m3_fill_solid, m3_shade_vertex, make_corpse, powerup_reset, show_performance, single_step, ui_fill_element, weapon_reset, wp_kickable, wp_scale_adjustment.
chr_active, chr_aim_width, chr_all_active, chr_auto_aim_arc, chr_auto_aim_dist, chr_big_head_amount, chr_block_angle, chr_disable_melee, chr_disable_visactive, chr_display_combat_stats, chr_draw_all_characters,, chr_draw_dot, chr_focus, chr_health, chr_location, chr_location_settocamera, chr_lod, chr_main_class, chr_mini_me, chr_mini_me_amount, chr_pin_character, chr_set_class, chr_weapon, chr_weapon_auto_aim, chr_who, cm_canter_unarmed, cm_canter_weapon, cm_distance, cm_height, co_display, corpse_reset, door_ignore_locks, draw_every_frame, draw_every_frame_multiple, fast_mode, fx_laser_width, gs_fov_set, gs_input_accel, gs_screen_shot_reduce, gs_show_corpses, gs_show_environment, gs_show_ui, m3_fill_solid, m3_shade_vertex, make_corpse, powerup_reset, show_performance, single_step, ui_fill_element, weapon_reset, wp_kickable, wp_scale_adjustment.
|-align=center
|-align=center
830

edits