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(bgra32 = white reflective texture) |
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You don't need -large when importing from xml, it works without it. But -format:bgra32 is ignored and you cannot put it in xml either. So you need to stick to importing tga files directly until I upload a new OniSplit version. Probably tomorrow. | You don't need -large when importing from xml, it works without it. But -format:bgra32 is ignored and you cannot put it in xml either. So you need to stick to importing tga files directly until I upload a new OniSplit version. Probably tomorrow. | ||
[[User:Neo|Neo]] | [[User:Neo|Neo]] | ||
:hmmm... I patched the Mac engine, swapped the red and blue channels, created the TXMP with bgra32 and I got a white reflective texture. This has happened before with the unpatched Mac engine. [[User:EdT|EdT]] |
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