Cheats: Difference between revisions

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{| border="1" cellpadding="5" cellspacing="0" align="center"
{| border="1" cellpadding="5" cellspacing="0" align="center"
|-style="background:aqua;"
|-style="background:aqua;"
!Effect
!Effect!!Input Sequence
!Input Sequence
|-
|-
!Change The Character
!Change The Character||L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''L2, L2, L2, L2...'''<br>(Hit the L2 button until you've selected a character)
|L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''L2, L2, L2, L2...'''<br>(Hit the L2 button until you've selected a character)
|-
|-
!One Shot One Kill
!One Shot One Kill||L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''L3, R3, CIRCLE, SQUARE'''
|L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''L3, R3, CIRCLE, SQUARE'''
|-
|-
!Unlimited Health
!Unlimited Health||L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''R3, L3, R3, CIRCLE'''
|L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''R3, L3, R3, CIRCLE'''
|-
|-
!Extra Powerful Punches And Kicks
!Extra Powerful Punches And Kicks||L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''R3, L3, CIRCLE, SQUARE'''
|L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''R3, L3, CIRCLE, SQUARE'''
|-
|-
!Small Characters
!Small Characters||L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''L3, R3, SQUARE, CIRCLE'''
|L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''L3, R3, SQUARE, CIRCLE'''
|-
|-
!Unlimited Phase Cloak
!Unlimited Phase Cloak||L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''L1, R3, L2, L3'''
|L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''L1, R3, L2, L3'''
|-
|-
!Big Head Mode
!Big Head Mode||L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''START, SQUARE, CIRCLE, START'''
|L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''START, SQUARE, CIRCLE, START'''
|-
|-
!Unlimited ammo
!Unlimited ammo||L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''L2, L2, L1, L3'''
|L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''L2, L2, L1, L3'''
|-
|-
!Huge Characters
!Huge Characters||L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''R3, SQUARE, CIRCLE, L3'''
|L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''R3, SQUARE, CIRCLE, L3'''
|-
|-
!Hard Mode
!Hard Mode||L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''R3, L3, CIRCLE, SQUARE'''
|L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''R3, L3, CIRCLE, SQUARE'''
|-
|-
!Instant Level Completion
!Instant Level Completion||L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''L3, R3, L2, L1'''
|L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''L3, R3, L2, L1'''
|}
|}


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{| border="1" cellpadding="5" cellspacing="0" align="center"
{| border="1" cellpadding="5" cellspacing="0" align="center"
|-style="background:aqua;"
|-style="background:aqua;"
!Input sequence
!Input sequence!!Confirmation message
!Confirmation message
!Effect description
!Effect description
!Persists on level load
!Persists on level load!!Scripting equivalent
!Scripting equivalent
|-
|-
!shapeshifter
!shapeshifter !! Change Characters Enabled/Disabled
!Change Characters Enabled/Disabled
|style="background:lime"|While playing, pressing F8 or SHIFT+F8 changes your "skin"
|style="background:lime"|While playing, pressing F8 or SHIFT+F8 changes your "skin"
|YES
|YES || style="background:black"|
|style="background:black"|
|-
|-
!liveforever
!liveforever!!Invincibility Enabled/Disabled
!Invincibility Enabled/Disabled
|style="background:fuchsia"|Konoko takes no melee, weapon or falling damage  
|style="background:fuchsia"|Konoko takes no melee, weapon or falling damage  
|NO
|NO||style="background:lime"|<tt>invincible= 1; '''/''' invincible= 0;</tt> '''(1)'''
|style="background:lime"|<tt>invincible= 1; '''/''' invincible= 0;</tt> '''(1)'''
|-
|-
!touchofdeath
!touchofdeath!!Omnipotence Enabled/Disabled
!Omnipotence Enabled/Disabled
|style="background:fuchsia"|Konoko kills enemies with any combat move
|style="background:fuchsia"|Konoko kills enemies with any combat move
|NO
|NO||<tt>omnipotent= 1; omnipotent= 0;</tt>
|<tt>omnipotent= 1; omnipotent= 0;</tt>
|-
|-
!canttouchthis
!canttouchthis!!Unstoppable Enabled/Disabled
!Unstoppable Enabled/Disabled
|style="background:fuchsia"|Konoko can't be stunned, thrown, knocked down or blown up
|style="background:fuchsia"|Konoko can't be stunned, thrown, knocked down or blown up
|NO
|NO||style="background:lime"|<tt>unstoppable= 1; '''/''' unstoppable= 0;</tt> '''(1)'''
|style="background:lime"|<tt>unstoppable= 1; '''/''' unstoppable= 0;</tt> '''(1)'''
|-
|-
!fatloot
!fatloot!!Fat Loot Received
!Fat Loot Received
|style="background:lime"|Player's quantity of ammo and hypos is set to max
|style="background:lime"|Player's quantity of ammo and hypos is set to max
|style="background:black"|
|style="background:black"| ||style="background:yellow"|<tt>give_powerup</tt> '''(1)'''
|style="background:yellow"|<tt>give_powerup</tt> '''(1)'''
|-
|-
!glassworld
!glassworld!!Glass Furniture Enabled/Disabled
!Glass Furniture Enabled/Disabled
|Makes most objects breakable with gunfire or shockwaves
|Makes most objects breakable with gunfire or shockwaves
|YES
|YES||<tt>p3_furniture_breakable= 1;<br>p3_furniture_breakable= 0;</tt>
|<tt>p3_furniture_breakable= 1;<br>p3_furniture_breakable= 0;</tt>
|-
|-
!winlevel
!winlevel!!Instantly Win Level
!Instantly Win Level
|Level is won upon exit of the pause screen
|Level is won upon exit of the pause screen
|style="background:black"|
|style="background:black"| ||<tt>win</tt>
|<tt>win</tt>
|-
|-
!loselevel
!loselevel!!Instantly Lose Level
!Instantly Lose Level
|Level is lost upon exit of the pause screen
|Level is lost upon exit of the pause screen
|style="background:black"|
|style="background:black"| ||<tt>lose</tt>
|<tt>lose</tt>
|-
|-
!bighead
!bighead!!Big Head Enabled/Disabled
!Big Head Enabled/Disabled
|Everybody's head is 4 times its normal size
|Everybody's head is 4 times its normal size
|NO
|NO||<tt>chr_big_head= 1; '''/''' chr_big_head= 0;<br>chr_big_head_amount= 4;</tt>
|<tt>chr_big_head= 1; '''/''' chr_big_head= 0;<br>chr_big_head_amount= 4;</tt>
|-
|-
!minime
!minime!!Mini Mode Enabled/Disabled
!Mini Mode Enabled/Disabled
|style="background:lime"|Player's size is 0.25 times normal
|style="background:lime"|Player's size is 0.25 times normal
|NO
|NO||style="background:fuchsia"|<tt>chr_mini_me= 1; '''/''' chr_mini_me= 0;<br>chr_mini_me_amount= 0.25;</tt>
|style="background:fuchsia"|<tt>chr_mini_me= 1; '''/''' chr_mini_me= 0;<br>chr_mini_me_amount= 0.25;</tt>
|-
|-
!superammo
!superammo!!Super Ammo Mode Enabled/Disabled
!Super Ammo Mode Enabled/Disabled
|style="background:lime"|Player's guns are always full with ammo
|style="background:lime"|Player's guns are always full with ammo
|NO
|NO||style="background:black"|
|style="background:black"|
|-
|-
!reservoirdogs
!reservoirdogs!!Last Man Standing Enabled/Disabled
!Last Man Standing Enabled/Disabled
|AI fight amongst themselves
|AI fight amongst themselves
|YES
|YES||style="background:yellow"|<tt>chr_changeteam</tt> '''(5)'''
|style="background:yellow"|<tt>chr_changeteam</tt> '''(5)'''
|-
|-
!roughjustice
!roughjustice!!Gatling Guns Enabled/Disabled
!Gatling Guns Enabled/Disabled
|style="background:lime"|Player's guns fire X times faster
|style="background:lime"|Player's guns fire X times faster
|YES
|YES||style="background:black"|
|style="background:black"|
|-
|-
!chenille
!chenille!!Daodan Power Enabled/Disabled
!Daodan Power Enabled/Disabled
|style="background:lime"|Player gets permanent Daodan glow
|style="background:lime"|Player gets permanent Daodan glow
|NO
|NO||style="background:lime"|<tt>chr_super(0, 1); chr_super(0, 0);</tt> '''(2)'''
|style="background:lime"|<tt>chr_super(0, 1); chr_super(0, 0);</tt> '''(2)'''
|-
|-
!behemoth
!behemoth!!Godzilla Mode Enabled/Disabled
!Godzilla Mode Enabled/Disabled
|style="background:lime"|Player is (roughly) double-sized
|style="background:lime"|Player is (roughly) double-sized
|NO
|NO||style="background:fuchsia"|<tt>chr_mini_me= 1; '''/''' chr_mini_me= 0;<br>chr_mini_me_amount= 2;</tt>
|style="background:fuchsia"|<tt>chr_mini_me= 1; '''/''' chr_mini_me= 0;<br>chr_mini_me_amount= 2;</tt>
|-
|-
!elderrune
!elderrune!!Regeneration Enabled/Disabled
!Regeneration Enabled/Disabled
|style="background:fuchsia"|Konoko regenerates at the rate of 1 HP/sec
|style="background:fuchsia"|Konoko regenerates at the rate of 1 HP/sec
|YES
|YES||style="background:black"|
|style="background:black"|
|-
|-
!moonshadow
!moonshadow!!Phase Cloak Enabled/Disabled
!Phase Cloak Enabled/Disabled
|style="background:lime"|Player gets a permanent Phase Cloak
|style="background:lime"|Player gets a permanent Phase Cloak
|NO
|NO||style="background:yellow"|<tt>give_powerup(invis, -1);<br>give_powerup(invis, 1);</tt> '''(2)'''
|style="background:yellow"|<tt>give_powerup(invis, -1);<br>give_powerup(invis, 1);</tt> '''(2)'''
|-
|-
!munitionfrenzy
!munitionfrenzy!!Weapons Locker Created
!Weapons Locker Created
|style="background:lime"|All weapons appear at the player's feet for 15 secs
|style="background:lime"|All weapons appear at the player's feet for 15 secs
|style="background:black"|
|style="background:black"| ||style="background:black"|
|style="background:black"|
|-
|-
!fistsoflegend
!fistsoflegend!!Fists Of Legend Enabled/Disabled
!Fists Of Legend Enabled/Disabled
|style="background:fuchsia"|Konoko's combat moves knock enemies back
|style="background:fuchsia"|Konoko's combat moves knock enemies back
|NO
|NO||style="background:black"|
|style="background:black"|
|-
|-
!killmequick
!killmequick!!Ultra Mode Enabled/Disabled
!Ultra Mode Enabled/Disabled
|No effect whatsoever :)
|No effect whatsoever :)
|YES
|YES||style="background:yellow"|<tt>chr_ultra_mode</tt> '''(3)'''
|style="background:yellow"|<tt>chr_ultra_mode</tt> '''(3)'''
|-
|-
!carousel
!carousel!!Slow Motion Enabled/Disabled
!Slow Motion Enabled/Disabled
|Permanent slow motion
|Permanent slow motion
|NO
|NO||style="background:yellow"|<tt>slowmo</tt> '''(4)'''
|style="background:yellow"|<tt>slowmo</tt> '''(4)'''
|}
|}
===Color code===
===Color code===