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{| border="1" cellpadding="5" cellspacing="0" align="center" | {| border="1" cellpadding="5" cellspacing="0" align="center" | ||
|-style="background:aqua;" | |-style="background:aqua;" | ||
!Effect | !Effect!!Input Sequence | ||
!Input Sequence | |||
|- | |- | ||
!Change The Character | !Change The Character||L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''L2, L2, L2, L2...'''<br>(Hit the L2 button until you've selected a character) | ||
|L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''L2, L2, L2, L2...'''<br>(Hit the L2 button until you've selected a character) | |||
|- | |- | ||
!One Shot One Kill | !One Shot One Kill||L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''L3, R3, CIRCLE, SQUARE''' | ||
|L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''L3, R3, CIRCLE, SQUARE''' | |||
|- | |- | ||
!Unlimited Health | !Unlimited Health||L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''R3, L3, R3, CIRCLE''' | ||
|L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''R3, L3, R3, CIRCLE''' | |||
|- | |- | ||
!Extra Powerful Punches And Kicks | !Extra Powerful Punches And Kicks||L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''R3, L3, CIRCLE, SQUARE''' | ||
|L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''R3, L3, CIRCLE, SQUARE''' | |||
|- | |- | ||
!Small Characters | !Small Characters||L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''L3, R3, SQUARE, CIRCLE''' | ||
|L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''L3, R3, SQUARE, CIRCLE''' | |||
|- | |- | ||
!Unlimited Phase Cloak | !Unlimited Phase Cloak||L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''L1, R3, L2, L3''' | ||
|L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''L1, R3, L2, L3''' | |||
|- | |- | ||
!Big Head Mode | !Big Head Mode||L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''START, SQUARE, CIRCLE, START''' | ||
|L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''START, SQUARE, CIRCLE, START''' | |||
|- | |- | ||
!Unlimited ammo | !Unlimited ammo||L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''L2, L2, L1, L3''' | ||
|L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''L2, L2, L1, L3''' | |||
|- | |- | ||
!Huge Characters | !Huge Characters||L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''R3, SQUARE, CIRCLE, L3''' | ||
|L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''R3, SQUARE, CIRCLE, L3''' | |||
|- | |- | ||
!Hard Mode | !Hard Mode||L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''R3, L3, CIRCLE, SQUARE''' | ||
|L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''R3, L3, CIRCLE, SQUARE''' | |||
|- | |- | ||
!Instant Level Completion | !Instant Level Completion||L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''L3, R3, L2, L1''' | ||
|L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''L3, R3, L2, L1''' | |||
|} | |} | ||
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{| border="1" cellpadding="5" cellspacing="0" align="center" | {| border="1" cellpadding="5" cellspacing="0" align="center" | ||
|-style="background:aqua;" | |-style="background:aqua;" | ||
!Input sequence | !Input sequence!!Confirmation message | ||
!Confirmation message | |||
!Effect description | !Effect description | ||
!Persists on level load | !Persists on level load!!Scripting equivalent | ||
!Scripting equivalent | |||
|- | |- | ||
!shapeshifter | !shapeshifter !! Change Characters Enabled/Disabled | ||
!Change Characters Enabled/Disabled | |||
|style="background:lime"|While playing, pressing F8 or SHIFT+F8 changes your "skin" | |style="background:lime"|While playing, pressing F8 or SHIFT+F8 changes your "skin" | ||
|YES | |YES || style="background:black"| | ||
|style="background:black"| | |||
|- | |- | ||
!liveforever | !liveforever!!Invincibility Enabled/Disabled | ||
!Invincibility Enabled/Disabled | |||
|style="background:fuchsia"|Konoko takes no melee, weapon or falling damage | |style="background:fuchsia"|Konoko takes no melee, weapon or falling damage | ||
|NO | |NO||style="background:lime"|<tt>invincible= 1; '''/''' invincible= 0;</tt> '''(1)''' | ||
|style="background:lime"|<tt>invincible= 1; '''/''' invincible= 0;</tt> '''(1)''' | |||
|- | |- | ||
!touchofdeath | !touchofdeath!!Omnipotence Enabled/Disabled | ||
!Omnipotence Enabled/Disabled | |||
|style="background:fuchsia"|Konoko kills enemies with any combat move | |style="background:fuchsia"|Konoko kills enemies with any combat move | ||
|NO | |NO||<tt>omnipotent= 1; omnipotent= 0;</tt> | ||
|<tt>omnipotent= 1; omnipotent= 0;</tt> | |||
|- | |- | ||
!canttouchthis | !canttouchthis!!Unstoppable Enabled/Disabled | ||
!Unstoppable Enabled/Disabled | |||
|style="background:fuchsia"|Konoko can't be stunned, thrown, knocked down or blown up | |style="background:fuchsia"|Konoko can't be stunned, thrown, knocked down or blown up | ||
|NO | |NO||style="background:lime"|<tt>unstoppable= 1; '''/''' unstoppable= 0;</tt> '''(1)''' | ||
|style="background:lime"|<tt>unstoppable= 1; '''/''' unstoppable= 0;</tt> '''(1)''' | |||
|- | |- | ||
!fatloot | !fatloot!!Fat Loot Received | ||
!Fat Loot Received | |||
|style="background:lime"|Player's quantity of ammo and hypos is set to max | |style="background:lime"|Player's quantity of ammo and hypos is set to max | ||
|style="background:black"| | |style="background:black"| ||style="background:yellow"|<tt>give_powerup</tt> '''(1)''' | ||
|style="background:yellow"|<tt>give_powerup</tt> '''(1)''' | |||
|- | |- | ||
!glassworld | !glassworld!!Glass Furniture Enabled/Disabled | ||
!Glass Furniture Enabled/Disabled | |||
|Makes most objects breakable with gunfire or shockwaves | |Makes most objects breakable with gunfire or shockwaves | ||
|YES | |YES||<tt>p3_furniture_breakable= 1;<br>p3_furniture_breakable= 0;</tt> | ||
|<tt>p3_furniture_breakable= 1;<br>p3_furniture_breakable= 0;</tt> | |||
|- | |- | ||
!winlevel | !winlevel!!Instantly Win Level | ||
!Instantly Win Level | |||
|Level is won upon exit of the pause screen | |Level is won upon exit of the pause screen | ||
|style="background:black"| | |style="background:black"| ||<tt>win</tt> | ||
|<tt>win</tt> | |||
|- | |- | ||
!loselevel | !loselevel!!Instantly Lose Level | ||
!Instantly Lose Level | |||
|Level is lost upon exit of the pause screen | |Level is lost upon exit of the pause screen | ||
|style="background:black"| | |style="background:black"| ||<tt>lose</tt> | ||
|<tt>lose</tt> | |||
|- | |- | ||
!bighead | !bighead!!Big Head Enabled/Disabled | ||
!Big Head Enabled/Disabled | |||
|Everybody's head is 4 times its normal size | |Everybody's head is 4 times its normal size | ||
|NO | |NO||<tt>chr_big_head= 1; '''/''' chr_big_head= 0;<br>chr_big_head_amount= 4;</tt> | ||
|<tt>chr_big_head= 1; '''/''' chr_big_head= 0;<br>chr_big_head_amount= 4;</tt> | |||
|- | |- | ||
!minime | !minime!!Mini Mode Enabled/Disabled | ||
!Mini Mode Enabled/Disabled | |||
|style="background:lime"|Player's size is 0.25 times normal | |style="background:lime"|Player's size is 0.25 times normal | ||
|NO | |NO||style="background:fuchsia"|<tt>chr_mini_me= 1; '''/''' chr_mini_me= 0;<br>chr_mini_me_amount= 0.25;</tt> | ||
|style="background:fuchsia"|<tt>chr_mini_me= 1; '''/''' chr_mini_me= 0;<br>chr_mini_me_amount= 0.25;</tt> | |||
|- | |- | ||
!superammo | !superammo!!Super Ammo Mode Enabled/Disabled | ||
!Super Ammo Mode Enabled/Disabled | |||
|style="background:lime"|Player's guns are always full with ammo | |style="background:lime"|Player's guns are always full with ammo | ||
|NO | |NO||style="background:black"| | ||
|style="background:black"| | |||
|- | |- | ||
!reservoirdogs | !reservoirdogs!!Last Man Standing Enabled/Disabled | ||
!Last Man Standing Enabled/Disabled | |||
|AI fight amongst themselves | |AI fight amongst themselves | ||
|YES | |YES||style="background:yellow"|<tt>chr_changeteam</tt> '''(5)''' | ||
|style="background:yellow"|<tt>chr_changeteam</tt> '''(5)''' | |||
|- | |- | ||
!roughjustice | !roughjustice!!Gatling Guns Enabled/Disabled | ||
!Gatling Guns Enabled/Disabled | |||
|style="background:lime"|Player's guns fire X times faster | |style="background:lime"|Player's guns fire X times faster | ||
|YES | |YES||style="background:black"| | ||
|style="background:black"| | |||
|- | |- | ||
!chenille | !chenille!!Daodan Power Enabled/Disabled | ||
!Daodan Power Enabled/Disabled | |||
|style="background:lime"|Player gets permanent Daodan glow | |style="background:lime"|Player gets permanent Daodan glow | ||
|NO | |NO||style="background:lime"|<tt>chr_super(0, 1); chr_super(0, 0);</tt> '''(2)''' | ||
|style="background:lime"|<tt>chr_super(0, 1); chr_super(0, 0);</tt> '''(2)''' | |||
|- | |- | ||
!behemoth | !behemoth!!Godzilla Mode Enabled/Disabled | ||
!Godzilla Mode Enabled/Disabled | |||
|style="background:lime"|Player is (roughly) double-sized | |style="background:lime"|Player is (roughly) double-sized | ||
|NO | |NO||style="background:fuchsia"|<tt>chr_mini_me= 1; '''/''' chr_mini_me= 0;<br>chr_mini_me_amount= 2;</tt> | ||
|style="background:fuchsia"|<tt>chr_mini_me= 1; '''/''' chr_mini_me= 0;<br>chr_mini_me_amount= 2;</tt> | |||
|- | |- | ||
!elderrune | !elderrune!!Regeneration Enabled/Disabled | ||
!Regeneration Enabled/Disabled | |||
|style="background:fuchsia"|Konoko regenerates at the rate of 1 HP/sec | |style="background:fuchsia"|Konoko regenerates at the rate of 1 HP/sec | ||
|YES | |YES||style="background:black"| | ||
|style="background:black"| | |||
|- | |- | ||
!moonshadow | !moonshadow!!Phase Cloak Enabled/Disabled | ||
!Phase Cloak Enabled/Disabled | |||
|style="background:lime"|Player gets a permanent Phase Cloak | |style="background:lime"|Player gets a permanent Phase Cloak | ||
|NO | |NO||style="background:yellow"|<tt>give_powerup(invis, -1);<br>give_powerup(invis, 1);</tt> '''(2)''' | ||
|style="background:yellow"|<tt>give_powerup(invis, -1);<br>give_powerup(invis, 1);</tt> '''(2)''' | |||
|- | |- | ||
!munitionfrenzy | !munitionfrenzy!!Weapons Locker Created | ||
!Weapons Locker Created | |||
|style="background:lime"|All weapons appear at the player's feet for 15 secs | |style="background:lime"|All weapons appear at the player's feet for 15 secs | ||
|style="background:black"| | |style="background:black"| ||style="background:black"| | ||
|style="background:black"| | |||
|- | |- | ||
!fistsoflegend | !fistsoflegend!!Fists Of Legend Enabled/Disabled | ||
!Fists Of Legend Enabled/Disabled | |||
|style="background:fuchsia"|Konoko's combat moves knock enemies back | |style="background:fuchsia"|Konoko's combat moves knock enemies back | ||
|NO | |NO||style="background:black"| | ||
|style="background:black"| | |||
|- | |- | ||
!killmequick | !killmequick!!Ultra Mode Enabled/Disabled | ||
!Ultra Mode Enabled/Disabled | |||
|No effect whatsoever :) | |No effect whatsoever :) | ||
|YES | |YES||style="background:yellow"|<tt>chr_ultra_mode</tt> '''(3)''' | ||
|style="background:yellow"|<tt>chr_ultra_mode</tt> '''(3)''' | |||
|- | |- | ||
!carousel | !carousel!!Slow Motion Enabled/Disabled | ||
!Slow Motion Enabled/Disabled | |||
|Permanent slow motion | |Permanent slow motion | ||
|NO | |NO||style="background:yellow"|<tt>slowmo</tt> '''(4)''' | ||
|style="background:yellow"|<tt>slowmo</tt> '''(4)''' | |||
|} | |} | ||
===Color code=== | ===Color code=== |