Jump to content

User talk:Bobbysoon: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 27: Line 27:


::I think you're going to be the trailblazer in this area of Oni Modding. :-) I have limited experience with 3D models, so I don't know if the hierarchy can be changed, but my guess is that you can't. The Oni engine is probably expecting a certain parent child relationship with each of the body parts.  As regards the names, I suppose you could make a quick test of a current model, change the part names and see what happens. [[User:EdT|EdT]]
::I think you're going to be the trailblazer in this area of Oni Modding. :-) I have limited experience with 3D models, so I don't know if the hierarchy can be changed, but my guess is that you can't. The Oni engine is probably expecting a certain parent child relationship with each of the body parts.  As regards the names, I suppose you could make a quick test of a current model, change the part names and see what happens. [[User:EdT|EdT]]
::You should be able to rename the bones, the names are used by OniSplit only to ensure that the children of a bone have the same order as in the original Oni skeleton. As for changing the hierarchy, hmm, that should work in theory, after all that's why [[TRIA]] exists. However in practice the engine might use hard coded bone indices. For example I have no idea how the engine knows which bone to attach a weapon to, it's not like in [[TRIA]] or somewhere else there's a flags that tells "this is the right hand". [[User:Neo|Neo]]
708

edits