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User talk:Bobbysoon: Difference between revisions

a list of the bone structure
m (pics, linkage, & 8 sparable nodes)
(a list of the bone structure)
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view: [http://i176.photobucket.com/albums/w161/bobbysoon/front.jpg front] [http://i176.photobucket.com/albums/w161/bobbysoon/side.jpg side] [http://i176.photobucket.com/albums/w161/bobbysoon/top.jpg top]
*pelvis
here's the linkage I got at this moment
**thighs
*pelvis - hopefully, the root node rocking side to side won't be a problem
***boots
**_thighs - upper leg
****feet
***_calfs - outer foot
**body
****_footies - inner foot
***cannons
**mid - main body. rotates for looking (overlay?) anim
****cannon barrels
***chest - chin gun arm. Chin gun retracts into body
***gunpod arm
****neck - chin gun. vertical aiming? or spare node?
****gunpod
*****head - chin gun barrel
*****gunpod barrel
***_biceps - upper arm (cannon body is mounted to), lower arm (cannon body), and hose behind the upper arm, goes into lower arm
*remaining nodes:4, or 5 - I don't think the gunpod really needs recoil action
****_wrists - ID's 'elbows', if a T has an elbow - spare node.
*****_handfists - cannons' barrels
***_shoulders - shield over the arm. Not necessary. I was thinking a little bounce here and with the arms would be fun


so there's 3 spare nodes, or 7 (fixed arms with arm shields, still allowing 3 recoils), +1 - I suppose the chin gun doesn't really need recoil


claws would be cool for vicious melee grapple attacks >:) (-6 nodes) retractable claws :o (-all 8 spare nodes)
I found out how to render new textures from the old ones! Yay! Usefull when re-grouping mesh parts


Random idea: chin gun paints a dot for guided rockets, if projectiles can be made to seek a specific particle type or something like that


 
--[[User:Bobbysoon|Bobbysoon]] 21:36, 1 September 2009 (UTC)
I figured out how to render new textures for node mesh re-groupings. Yay!
 
 
--[[User:Bobbysoon|Bobbysoon]] 19:58, 1 September 2009 (UTC)
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