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| view: [http://i176.photobucket.com/albums/w161/bobbysoon/front.jpg front] [http://i176.photobucket.com/albums/w161/bobbysoon/side.jpg side] [http://i176.photobucket.com/albums/w161/bobbysoon/top.jpg top]
| | *pelvis |
| here's the linkage I got at this moment
| | **thighs |
| *pelvis - hopefully, the root node rocking side to side won't be a problem | | ***boots |
| **_thighs - upper leg | | ****feet |
| ***_calfs - outer foot | | **body |
| ****_footies - inner foot | | ***cannons |
| **mid - main body. rotates for looking (overlay?) anim | | ****cannon barrels |
| ***chest - chin gun arm. Chin gun retracts into body | | ***gunpod arm |
| ****neck - chin gun. vertical aiming? or spare node? | | ****gunpod |
| *****head - chin gun barrel
| | *****gunpod barrel |
| ***_biceps - upper arm (cannon body is mounted to), lower arm (cannon body), and hose behind the upper arm, goes into lower arm | | *remaining nodes:4, or 5 - I don't think the gunpod really needs recoil action |
| ****_wrists - ID's 'elbows', if a T has an elbow - spare node. | |
| *****_handfists - cannons' barrels | |
| ***_shoulders - shield over the arm. Not necessary. I was thinking a little bounce here and with the arms would be fun | |
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| so there's 3 spare nodes, or 7 (fixed arms with arm shields, still allowing 3 recoils), +1 - I suppose the chin gun doesn't really need recoil
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| claws would be cool for vicious melee grapple attacks >:) (-6 nodes) retractable claws :o (-all 8 spare nodes)
| | I found out how to render new textures from the old ones! Yay! Usefull when re-grouping mesh parts |
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| Random idea: chin gun paints a dot for guided rockets, if projectiles can be made to seek a specific particle type or something like that
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| | | --[[User:Bobbysoon|Bobbysoon]] 21:36, 1 September 2009 (UTC) |
| I figured out how to render new textures for node mesh re-groupings. Yay!
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| --[[User:Bobbysoon|Bobbysoon]] 19:58, 1 September 2009 (UTC) | |