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User talk:Bobbysoon: Difference between revisions

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(a list of the bone structure)
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:::If all else fails, we can use particle based attacks. We could have up to six different attacks (P, K, J+P, J+K, C+P, C+K), or more if we utilized the combo system sneakily, so its not a huge problem. Recoil would be accomplished with a custom attack animation. These "weapons" would be completely built in though. I'm not sure how we would accomplish aiming though. The other possibility is to give it a dummy weapon and give the recoil animations particle attacks. We would be limited to two aiming attacks and two non aiming attacks though. (Using primary fire, secondary fire, jump, and crouch). We can burn those bridges when we come to them I suppose. When I get home I'll have to test out some AI behavior. Also, an image of the bone structure you are using might be nice. Having extra bones for a "vulnerable" part or retractable weapon would be cool. [[User:Gumby|Gumby]] 14:19, 1 September 2009 (UTC)
:::If all else fails, we can use particle based attacks. We could have up to six different attacks (P, K, J+P, J+K, C+P, C+K), or more if we utilized the combo system sneakily, so its not a huge problem. Recoil would be accomplished with a custom attack animation. These "weapons" would be completely built in though. I'm not sure how we would accomplish aiming though. The other possibility is to give it a dummy weapon and give the recoil animations particle attacks. We would be limited to two aiming attacks and two non aiming attacks though. (Using primary fire, secondary fire, jump, and crouch). We can burn those bridges when we come to them I suppose. When I get home I'll have to test out some AI behavior. Also, an image of the bone structure you are using might be nice. Having extra bones for a "vulnerable" part or retractable weapon would be cool. [[User:Gumby|Gumby]] 14:19, 1 September 2009 (UTC)
::::Vulnerable parts might also be doable with 3D particles. --[[User:Iritscen|Iritscen]] 16:03, 1 September 2009 (UTC)
::::Vulnerable parts might also be doable with 3D particles. --[[User:Iritscen|Iritscen]] 16:03, 1 September 2009 (UTC)
 
:::::Negatory. The only way to do it is with a seperate eye\head bone. [[User:Gumby|Gumby]] 21:40, 1 September 2009 (UTC)




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I found out how to render new textures from the old ones! Yay! Usefull when re-grouping mesh parts
I found out how to render new textures from the old ones! Yay! Usefull when re-grouping mesh parts


--[[User:Bobbysoon|Bobbysoon]] 21:36, 1 September 2009 (UTC)
--[[User:Bobbysoon|Bobbysoon]] 21:36, 1 September 2009 (UTC)
:Looks good. Might I suggest an actual head so it can turn and look at things? [[User:Gumby|Gumby]] 21:40, 1 September 2009 (UTC)
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