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perhaps we could improve upon it's wielding of a weapon, if built-in and not dropping weapons aren't possible --[[User:Bobbysoon|Bobbysoon]] 21:01, 31 August 2009 (UTC)
perhaps we could improve upon it's wielding of a weapon, such as an aesthetically appealing port/clamp, if built-in and not dropping weapons aren't possible --[[User:Bobbysoon|Bobbysoon]] 21:01, 31 August 2009 (UTC)


::I think you're going to be the trailblazer in this area of Oni Modding. :-) I have limited experience with 3D models, so I don't know if the hierarchy can be changed, but my guess is that you can't. The Oni engine is probably expecting a certain parent child relationship with each of the body parts.  As regards the names, I suppose you could make a quick test of a current model, change the part names and see what happens. [[User:EdT|EdT]]
::I think you're going to be the trailblazer in this area of Oni Modding. :-) I have limited experience with 3D models, so I don't know if the hierarchy can be changed, but my guess is that you can't. The Oni engine is probably expecting a certain parent child relationship with each of the body parts.  As regards the names, I suppose you could make a quick test of a current model, change the part names and see what happens. [[User:EdT|EdT]]
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I found out how to render new textures from the old ones! Yay! Usefull when re-grouping mesh parts
I found out how to render new textures from the old ones! Yay! Usefull when re-grouping mesh parts
--[[User:Bobbysoon|Bobbysoon]] 21:36, 1 September 2009 (UTC)


--[[User:Bobbysoon|Bobbysoon]] 21:36, 1 September 2009 (UTC)


:Looks good. Might I suggest an actual head so it can turn and look at things? [[User:Gumby|Gumby]] 21:40, 1 September 2009 (UTC)
:Looks good. Might I suggest an actual head so it can turn and look at things? [[User:Gumby|Gumby]] 21:40, 1 September 2009 (UTC)
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::That would be it's body, assuming the red thing on it's front is it's eye [[User:Bobbysoon|Bobbysoon]] 23:01, 1 September 2009 (UTC)
::That would be it's body, assuming the red thing on it's front is it's eye [[User:Bobbysoon|Bobbysoon]] 23:01, 1 September 2009 (UTC)
::For proof that the torso's also the "head", or face, see the collage of Lorraine's face portraits [[:Image:Oni_Faces.jpg|here]]. :-3 --[[User:Iritscen|Iritscen]] 02:59, 2 September 2009 (UTC)
::For proof that the torso's also the "head", or face, see the collage of Lorraine's face portraits [[:Image:Oni_Faces.jpg|here]]. :-3 --[[User:Iritscen|Iritscen]] 02:59, 2 September 2009 (UTC)
::It appears to be rotated. So then, the eye is it's head --[[User:Bobbysoon|Bobbysoon]] 01:41, 3 September 2009 (UTC)




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know what I'm talking about. I'm not sure 3DS Max
know what I'm talking about. I'm not sure 3DS Max
supports angle-weighted normals; Mod Tool does." -- [[User:EdT|EdT]]
supports angle-weighted normals; Mod Tool does." -- [[User:EdT|EdT]]


:Were you taking notes, Bobbysoon? There will be a test later :0) Anyway, I just wanted to throw some thoughts out there:
:Were you taking notes, Bobbysoon? There will be a test later :0) Anyway, I just wanted to throw some thoughts out there:
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:* Has anyone given thought to the fact that the two guns are parallel to each other?  This means that aiming at a point in-between the guns is impossible unless the arms can turn inward and outward. More obviously, the arms also need upward-downward range, in case Konoko is fighting it from a walkway like in the trailer.
:* Has anyone given thought to the fact that the two guns are parallel to each other?  This means that aiming at a point in-between the guns is impossible unless the arms can turn inward and outward. More obviously, the arms also need upward-downward range, in case Konoko is fighting it from a walkway like in the trailer.
:All that being said, I agree with geyser that walking should probably be the priority. --[[User:Iritscen|Iritscen]] 02:59, 2 September 2009 (UTC)
:All that being said, I agree with geyser that walking should probably be the priority. --[[User:Iritscen|Iritscen]] 02:59, 2 September 2009 (UTC)
*The eye will be it's head then. Sounds good to me. I'll model it a sphere, unless it should be uv animated? Is that possible?
*I think I've fixed it's geometry errors, but we'll see
*How does this look?  [http://i176.photobucket.com/albums/w161/bobbysoon/Gatling.jpg Gatling] That added some polys. Now it's at 3004 triangles, 1615 verts
*ColladaMAX has an option to export normals. I got a basic idea of what they're about - I think I'd need to calculate them somehow (i think i've seen a script for this) after applying smoothing groups. I'm not too great with the smoothing though.
*I'll use the default structure and names. Point taken about the skeletal structure, especially after noticing the shoulders are linked to the neck D=.
*the TRAS aiming screen closely resembles a section of Halo's model_animations tag. [http://wiki.oni2.net/OBD:TRAS This] in Oni is like [http://forum.halomaps.org/index.cfm?page=topic&topicID=24629 this] in Halo, which I've done.
*could ai weapon systems be attached to the ID? Or devices? I'm guessing the Deadly Brain was a device. A similar device (in function, not form of course) would be interesting
*If at all possible, but probably infeasable, I thought it might be interesting to have the chin pod be a lasor that paints a dot, which the rockets home in on. Could a projectile impact (the painted dot) spawn a character of a 3rd team? The missile pod would be a 4th team, out to get only the 3rd team.
*having the cannons be attached characters could also solve the parallel barrels problem. Not that it's a problem if the rounds are explosive!
--[[User:Bobbysoon|Bobbysoon]] 01:41, 3 September 2009 (UTC)
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