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User talk:Bobbysoon: Difference between revisions

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--[[User:Bobbysoon|Bobbysoon]] 01:41, 3 September 2009 (UTC)
--[[User:Bobbysoon|Bobbysoon]] 01:41, 3 September 2009 (UTC)
:*There's no capacity in Oni for animated UV maps AFAIK, although animated textures are possible (but on people? not totally sure).
:*The gatlings look great to me. The polys/verts sound fine.
:*geyser's point 5 is rather nitpicky, so if it's labor-intensive, don't knock yourself out worrying about normals on a model with such minimalist texturing, it can't be that noticeable of a difference, can it?
:*Sorry, I didn't get your question about an AI being attached to the ID; I mean, it will definitely have some AI profile or else it won't do anything, but beyond that, you lost me.
:*The laser sounds tricky, but fake characters may not even be needed to pull it off; Oni's particle system is probably the most sophisticated part of the engine, so perhaps the laser dot particle can attract the missile particle. However, in terms of gameplay, it seems that it would defeat the purpose of the homing missile if the ID had to face a location to aim a missile there. Then we're back to just staying out of its sights all the time. Well, that's my opinion, anyway.
:--[[User:Iritscen|Iritscen]] 02:57, 3 September 2009 (UTC)