271
edits
m (→ONCC lookup: spelling) |
(Filled in some info about modifiers) |
||
Line 36: | Line 36: | ||
{{OBDtr| 0xB8 | int32 |B0C3D4| 0F 00 00 00 | 15 | 1 vs 1 blocking skill in percent; specifies how often AI blocks incoming attack when blocking one enemy }} | {{OBDtr| 0xB8 | int32 |B0C3D4| 0F 00 00 00 | 15 | 1 vs 1 blocking skill in percent; specifies how often AI blocks incoming attack when blocking one enemy }} | ||
{{OBDtr| 0xBC | int32 |B0C3D4| 14 00 00 00 | 20 | Group blocking skill in percent; looks like amount of possibility that AI will try to block attacks incoming from more enemies }} | {{OBDtr| 0xBC | int32 |B0C3D4| 14 00 00 00 | 20 | Group blocking skill in percent; looks like amount of possibility that AI will try to block attacks incoming from more enemies }} | ||
{{OBDtr| 0xC0 | float |E7CEA5| 00 00 00 40 | 2.000000 | | {{OBDtr| 0xC0 | float |E7CEA5| 00 00 00 40 | 2.000000 | not blocked; modifier of an AI2 chance for performing such a technique aganist its target that target is not able to block at the moment of the technique start ( striker's kick forward aganist crouching enemy or finishing off staggered enemy or simply attacking running enemy ) }} | ||
{{OBDtr| 0xC4 | float |E7CEA5| 33 33 33 3F | 0.700000 | | {{OBDtr| 0xC4 | float |E7CEA5| 33 33 33 3F | 0.700000 | must change stance; modifier for a chance to perform technique which will force enemy to change his stance if he wants to defend the technique( stand/crouch ) }} | ||
{{OBDtr| 0xC8 | float |E7CEA5| 00 00 C0 3F | 1.500000 | | {{OBDtr| 0xC8 | float |E7CEA5| 00 00 C0 3F | 1.500000 | blocked but unblockable; modifier for a chance to perform technique which contains unblockable attack even if enemy is in correct defensive stance to "guard" the technique }} | ||
{{OBDtr| 0xCC | float |E7CEA5| 9A 99 99 3F | 1.200000 | | {{OBDtr| 0xCC | float |E7CEA5| 9A 99 99 3F | 1.200000 | blocked but has stagger; modifier for a chance to perform technique which will get blocked but target will be block-staggered }} | ||
{{OBDtr| 0xD0 | float |E7CEA5| 33 33 33 3F | 0.700000 | | {{OBDtr| 0xD0 | float |E7CEA5| 33 33 33 3F | 0.700000 | blocked but has blockstun; modifier for a chance to perform technique which will get blocked, but target will be block-stunned ( will be forced to stay in block pose for more than one cycle of idle block animation ) }} | ||
{{OBDtr| 0xD4 | float |E7CEA5| 00 00 00 3F | 0.500000 | | {{OBDtr| 0xD4 | float |E7CEA5| 00 00 00 3F | 0.500000 | blocked; modifier for a chance to perform a technique even tough this technique aims for target which is in correct stance and ready to block this technique at the moment of the technique's start }} | ||
{{OBDtr| 0xD8 | float |E7CEA5| 00 00 00 40 | 2.000000 | throw danger; still unknown but it has something to do with probability of being thrown; when set very high, AI2 with this MELE is almost unthrowable }} | {{OBDtr| 0xD8 | float |E7CEA5| 00 00 00 40 | 2.000000 | throw danger; still unknown but it has something to do with probability of being thrown; when set very high, AI2 with this MELE is almost unthrowable }} | ||
{{OBDtr| 0xDC | int16 |FFDDDD| 3C 00 | 60 | unknown; always the same }} | {{OBDtr| 0xDC | int16 |FFDDDD| 3C 00 | 60 | unknown; always the same }} | ||
Line 51: | Line 51: | ||
|} | |} | ||
::Info about whether technique will be considered as "low", "high", "unblockable" or whether it causes block-stagger or block-stun is obtained from technique's move's TRAM's attack part (see [[OBD:TRAM/raw0x14]]). | |||
;Techniques | ;Techniques | ||
Line 56: | Line 57: | ||
;Moves | ;Moves | ||
:They are listed right after the techniques. Their number is specified in the header, and their size is 16 bytes each. | :They are listed right after the techniques. Their number is specified in the header, and their size is 16 bytes each. | ||
===Technique part=== | ===Technique part=== |
edits