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OBD:BINA/OBJC/MELE: Difference between revisions

Filled in some info about modifiers
m (→‎ONCC lookup: spelling)
(Filled in some info about modifiers)
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{{OBDtr| 0xB8 | int32    |B0C3D4| 0F 00 00 00 | 15        | 1 vs 1 blocking skill in percent; specifies how often AI blocks incoming attack when blocking one enemy }}
{{OBDtr| 0xB8 | int32    |B0C3D4| 0F 00 00 00 | 15        | 1 vs 1 blocking skill in percent; specifies how often AI blocks incoming attack when blocking one enemy }}
{{OBDtr| 0xBC | int32    |B0C3D4| 14 00 00 00 | 20        | Group blocking skill in percent; looks like amount of possibility that AI will try to block attacks incoming from more enemies }}
{{OBDtr| 0xBC | int32    |B0C3D4| 14 00 00 00 | 20        | Group blocking skill in percent; looks like amount of possibility that AI will try to block attacks incoming from more enemies }}
{{OBDtr| 0xC0 | float    |E7CEA5| 00 00 00 40 | 2.000000  | unknown; always the same ("not blocked"?) }}
{{OBDtr| 0xC0 | float    |E7CEA5| 00 00 00 40 | 2.000000  | not blocked; modifier of an AI2 chance for performing such a technique aganist its target that target is not able to block at the moment of the technique start ( striker's kick forward aganist crouching enemy or finishing off staggered enemy or simply attacking running enemy ) }}
{{OBDtr| 0xC4 | float    |E7CEA5| 33 33 33 3F | 0.700000  | unknown ("must change stance"?) }}
{{OBDtr| 0xC4 | float    |E7CEA5| 33 33 33 3F | 0.700000  | must change stance; modifier for a chance to perform technique which will force enemy to change his stance if he wants to defend the technique( stand/crouch ) }}
{{OBDtr| 0xC8 | float    |E7CEA5| 00 00 C0 3F | 1.500000  | unknown ("blocked but unblockable"?) }}
{{OBDtr| 0xC8 | float    |E7CEA5| 00 00 C0 3F | 1.500000  | blocked but unblockable; modifier for a chance to perform technique which contains unblockable attack even if enemy is in correct defensive stance to "guard" the technique }}
{{OBDtr| 0xCC | float    |E7CEA5| 9A 99 99 3F | 1.200000  | unknown; always the same ("blocked but has stagger"?) }}
{{OBDtr| 0xCC | float    |E7CEA5| 9A 99 99 3F | 1.200000  | blocked but has stagger; modifier for a chance to perform technique which will get blocked but target will be block-staggered }}
{{OBDtr| 0xD0 | float    |E7CEA5| 33 33 33 3F | 0.700000  | unknown; always the same ("blocked but has blockstun"?) }}
{{OBDtr| 0xD0 | float    |E7CEA5| 33 33 33 3F | 0.700000  | blocked but has blockstun; modifier for a chance to perform technique which will get blocked, but target will be block-stunned ( will be forced to stay in block pose for more than one cycle of idle block animation ) }}
{{OBDtr| 0xD4 | float    |E7CEA5| 00 00 00 3F | 0.500000  | unknown; always the same ("blocked"?) }}
{{OBDtr| 0xD4 | float    |E7CEA5| 00 00 00 3F | 0.500000  | blocked; modifier for a chance to perform a technique even tough this technique aims for target which is in correct stance and ready to block this technique at the moment of the technique's start }}
{{OBDtr| 0xD8 | float    |E7CEA5| 00 00 00 40 | 2.000000  | throw danger; still unknown but it has something to do with probability of being thrown; when set very high, AI2 with this MELE is almost unthrowable }}
{{OBDtr| 0xD8 | float    |E7CEA5| 00 00 00 40 | 2.000000  | throw danger; still unknown but it has something to do with probability of being thrown; when set very high, AI2 with this MELE is almost unthrowable }}
{{OBDtr| 0xDC | int16    |FFDDDD| 3C 00      | 60        | unknown; always the same }}
{{OBDtr| 0xDC | int16    |FFDDDD| 3C 00      | 60        | unknown; always the same }}
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::Info about whether technique will be considered as "low", "high", "unblockable" or whether it causes block-stagger or block-stun is obtained from technique's move's TRAM's attack part (see [[OBD:TRAM/raw0x14]]).


;Techniques
;Techniques
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;Moves
;Moves
:They are listed right after the techniques. Their number is specified in the header, and their size is 16 bytes each.
:They are listed right after the techniques. Their number is specified in the header, and their size is 16 bytes each.


===Technique part===
===Technique part===
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