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It's feet are at ground level in 3dsworld - is it like that because it doesn't have an idle animation? Or is that because was I wrong about the neck.shoulders linkage? I'm only 90% positive about that one | He's sitting on his root node. It's feet are at ground level in 3dsworld - is it like that because it doesn't have an idle animation? Or is that because was I wrong about the neck.shoulders linkage? I'm only 90% positive about that one | ||
Sorry, I'll get you a replacement dae with correct texture names soon as 3ds doesn't crash when I export dae DX | Sorry, I'll get you a replacement dae with correct texture names soon as 3ds doesn't crash when I export dae DX | ||
Re-rendering those textures really did a number on them, didn't it? | |||
--[[User:Bobbysoon|Bobbysoon]] 03:57, 5 September 2009 (UTC) |
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