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:::::Well, if the shockwave could just not sweep over the entire map, I would be happier. Would it look good, though, if it faded out before getting really huge? I don't know how else we would make it smaller. --[[User:Iritscen|Iritscen]] 16:36, 7 September 2009 (UTC) | :::::Well, if the shockwave could just not sweep over the entire map, I would be happier. Would it look good, though, if it faded out before getting really huge? I don't know how else we would make it smaller. --[[User:Iritscen|Iritscen]] 16:36, 7 September 2009 (UTC) | ||
::::::I didn't realize it was that huge. Just add the <FadeToDeath> tag (or whatever its called) to the <Start> tag of the particle. [[User:Gumby|Gumby]] 17:59, 7 September 2009 (UTC) | |||
Working on a workflow for animation. Made a dependencies and xml browser to help me get with the program | Working on a workflow for animation. Made a dependencies and xml browser to help me get with the program | ||
It doesn't even use idle, does it? It's always running, right? So for starters I should work on anims from the run set? --[[User:Bobbysoon|Bobbysoon]] 19:41, 6 September 2009 (UTC) | It doesn't even use idle, does it? It's always running, right? So for starters I should work on anims from the run set? --[[User:Bobbysoon|Bobbysoon]] 19:41, 6 September 2009 (UTC) |
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