830
edits
(scaled 127.5%, & animated chest texture, but, textures misplaced on character?) |
(reason for misplaced textures) |
||
Line 238: | Line 238: | ||
:*What's with the %2Fs in the names? I see in the xml those names imply folders. are those necessary? | :*What's with the %2Fs in the names? I see in the xml those names imply folders. are those necessary? | ||
:*Maybe I should just upload the [http://www.filefront.com/14467707/_IronDemon-dae.rar/ dae] and [http://www.filefront.com/14467713/images.rar/ tga] and let you guys get it in game properly | :*Maybe I should just upload the [http://www.filefront.com/14467707/_IronDemon-dae.rar/ dae] and [http://www.filefront.com/14467713/images.rar/ tga] and let you guys get it in game properly | ||
==TRAM Discussion== | |||
So close: | So close: | ||
Line 290: | Line 292: | ||
:::--[[User:Bobbysoon|Bobbysoon]] 20:45, 7 September 2009 (UTC) | :::--[[User:Bobbysoon|Bobbysoon]] 20:45, 7 September 2009 (UTC) | ||
:::: I found the problem with the mixed up textures. It has to do with the ID's parent-child relationship. | |||
:::: http://edt.oni2.net/temp/IDmisplaced.jpg | |||
==Explosion Discussion== | |||
WOOT! The Iron Demon goes boom: http://edt.oni2.net/temp/ID_Boom.wmv | WOOT! The Iron Demon goes boom: http://edt.oni2.net/temp/ID_Boom.wmv | ||
Line 307: | Line 314: | ||
::::::I didn't realize it was that huge. Just add the <FadeToDeath> tag (or whatever its called) to the <Start> tag of the particle. [[User:Gumby|Gumby]] 17:59, 7 September 2009 (UTC) | ::::::I didn't realize it was that huge. Just add the <FadeToDeath> tag (or whatever its called) to the <Start> tag of the particle. [[User:Gumby|Gumby]] 17:59, 7 September 2009 (UTC) | ||
==Animation Discussion== | |||
Working on a workflow for animation. Made a dependencies and xml browser to help me get with the program | Working on a workflow for animation. Made a dependencies and xml browser to help me get with the program | ||
It doesn't even use idle, does it? It's always running, right? So for starters I should work on anims from the run set? --[[User:Bobbysoon|Bobbysoon]] 19:41, 6 September 2009 (UTC) | It doesn't even use idle, does it? It's always running, right? So for starters I should work on anims from the run set? --[[User:Bobbysoon|Bobbysoon]] 19:41, 6 September 2009 (UTC) |
edits