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User talk:Bobbysoon: Difference between revisions

reason for misplaced textures
(scaled 127.5%, & animated chest texture, but, textures misplaced on character?)
(reason for misplaced textures)
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:*What's with the %2Fs in the names? I see in the xml those names imply folders. are those necessary?
:*What's with the %2Fs in the names? I see in the xml those names imply folders. are those necessary?
:*Maybe I should just upload the [http://www.filefront.com/14467707/_IronDemon-dae.rar/ dae] and [http://www.filefront.com/14467713/images.rar/ tga] and let you guys get it in game properly
:*Maybe I should just upload the [http://www.filefront.com/14467707/_IronDemon-dae.rar/ dae] and [http://www.filefront.com/14467713/images.rar/ tga] and let you guys get it in game properly
==TRAM Discussion==


So close:  
So close:  
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:::--[[User:Bobbysoon|Bobbysoon]] 20:45, 7 September 2009 (UTC)
:::--[[User:Bobbysoon|Bobbysoon]] 20:45, 7 September 2009 (UTC)


:::: I found the problem with the mixed up textures.  It has to do with the ID's parent-child relationship.
:::: http://edt.oni2.net/temp/IDmisplaced.jpg
==Explosion Discussion==


WOOT!  The Iron Demon goes boom: http://edt.oni2.net/temp/ID_Boom.wmv
WOOT!  The Iron Demon goes boom: http://edt.oni2.net/temp/ID_Boom.wmv
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::::::I didn't realize it was that huge. Just add the <FadeToDeath> tag (or whatever its called) to the <Start> tag of the particle. [[User:Gumby|Gumby]] 17:59, 7 September 2009 (UTC)
::::::I didn't realize it was that huge. Just add the <FadeToDeath> tag (or whatever its called) to the <Start> tag of the particle. [[User:Gumby|Gumby]] 17:59, 7 September 2009 (UTC)
==Animation Discussion==
Working on a workflow for animation. Made a dependencies and xml browser to help me get with the program
Working on a workflow for animation. Made a dependencies and xml browser to help me get with the program
It doesn't even use idle, does it? It's always running, right? So for starters I should work on anims from the run set? --[[User:Bobbysoon|Bobbysoon]] 19:41, 6 September 2009 (UTC)
It doesn't even use idle, does it? It's always running, right? So for starters I should work on anims from the run set? --[[User:Bobbysoon|Bobbysoon]] 19:41, 6 September 2009 (UTC)
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