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(fbx->dae generates the same array bounds error) |
(array bounds error fixed) |
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::::::-Autodesk has a free "FBX Converter" that can be used to convert from .fbx to .dae (and back). It can also convert from .3ds to .fbx. See if that can be used as an alternative to ColladaMAX. Download here: [http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=10775855 FBX Converter] | ::::::-Autodesk has a free "FBX Converter" that can be used to convert from .fbx to .dae (and back). It can also convert from .3ds to .fbx. See if that can be used as an alternative to ColladaMAX. Download here: [http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=10775855 FBX Converter] | ||
:::::::Unfortunately, the converted fbx->dae generates the same array bounds error. --[[User:Bobbysoon|Bobbysoon]] 19:11, 12 September 2009 (UTC) | :::::::Unfortunately, the converted fbx->dae generates the same array bounds error. --[[User:Bobbysoon|Bobbysoon]] 19:11, 12 September 2009 (UTC) | ||
::::::::I chatted with Neo earlier and that error has been fixed. But now he needs to work on the ZUP issue. [[User:EdT|EdT]] | |||
::::::-I'd suggest that this animation discussion be moved to a different page. It's getting long and we've yet to see the end of it. | ::::::-I'd suggest that this animation discussion be moved to a different page. It's getting long and we've yet to see the end of it. |
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