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;0x08 - [[OBD:AKBA|AKBA]] range | ;0x08 - [[OBD:AKBA|AKBA]] range | ||
:The "sides" of a BNV define the quads (invisible "ghost" quads, see [[AGQG]] flags and [[AKAA]]) by which an AI can transit to adjacent BNVs. These quads are used to create "connections" between the pathfinding graph's nodes. It appears that such a connection is one way only so if 2 BNVs are adjacent then each should have a transition quad that connects it to the other. | :The "sides" of a BNV define the quads (invisible "ghost" quads, see [[AGQG]] flags and [[AKAA]]) by which an AI can transit to adjacent BNVs. These quads are used to create "connections" between the pathfinding graph's nodes. It appears that such a connection is one way only so if 2 BNVs are adjacent then each should have a transition quad that connects it to the other. | ||
:Tipically the base of a ghost quad is in the same plane as the floor but there are some exceptions. It seems that it is possible for the ghost quad to be a above the floor (like for a sidewalk). | |||
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