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:0x'''04''' 00 00 00 - BNV used | :0x'''04''' 00 00 00 - BNV used | ||
:0x'''10''' 00 00 00 - no grid, appears to be ignored }} | :0x'''10''' 00 00 00 - no grid, appears to be ignored }} | ||
{{OBDtr| 0x60 | float |FF00C8| 00 00 00 00 | 0.000000 | if "sloped", x-component of floor | {{OBDtr| 0x60 | float |FF00C8| 00 00 00 00 | 0.000000 | if "sloped", x-component of floor normal }} | ||
{{OBDtr| 0x64 | float |FF00C8| 00 00 00 00 | 0.000000 | if "sloped", y-component of floor | {{OBDtr| 0x64 | float |FF00C8| 00 00 00 00 | 0.000000 | if "sloped", y-component of floor normal }} | ||
{{OBDtr| 0x68 | float |FF00C8| 00 00 00 00 | 0.000000 | if "sloped", z-component of floor | {{OBDtr| 0x68 | float |FF00C8| 00 00 00 00 | 0.000000 | if "sloped", z-component of floor normal }} | ||
{{OBDtr| 0x6C | float |FF00C8| 00 00 00 00 | 0.000000 | if "sloped", distance of floor plane to origin }} | {{OBDtr| 0x6C | float |FF00C8| 00 00 00 00 | 0.000000 | if "sloped", distance of floor plane to origin }} | ||
{{OBDtr| 0x70 | float |FF00C8| 00 00 00 00 | 0.000000 | if "sloped", | {{OBDtr| 0x70 | float |FF00C8| 00 00 00 00 | 0.000000 | if "sloped", height of the BNV along the floor normal }} | ||
|} | |} | ||
edits