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User talk:Neo: Difference between revisions

request on throw animation support
(Thumbs up for Make rotation keys continuous)
(request on throw animation support)
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:::::Not to say that this is the only problem but... you're .dae files for left and right are identical :) [[User:Neo|Neo]]
:::::Not to say that this is the only problem but... you're .dae files for left and right are identical :) [[User:Neo|Neo]]
::::::"The Make rotation keys continuous"is working great, no problems.  Except for the stupid user error with the Striker's walk... lol [[User:EdT|EdT]]
::::::"The Make rotation keys continuous"is working great, no problems.  Except for the stupid user error with the Striker's walk... lol [[User:EdT|EdT]]
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Hi Neo,
I have thought of adding a point to your todo list if you don't mind. Since the throw target is sort of reversed played in Oni (body rotated by 180 degrees, reversed movement, if I remember correctly), it would come handy if Onisplit can reverse it. Doing it in XSI would be a load of unnecessary work each time. Onisplit could easily recognize this special animation in the XML tags (<Flag>... ThrowTarget ...</Flag>). [http://dl.dropbox.com/u/139715/TRAM/KONCOM_ko_throw.zip Something] you could work with?  --[[User:Paradox-01|Paradox-01]] 15:21, 29 March 2010 (UTC)
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