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reorganized page for separate menu discussion
(it's a nitpicking avalanche! look out!)
(reorganized page for separate menu discussion)
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===Loading Screen Preview===
'''Loading Screen Preview'''


EDIT: Updated zip file with TOCS screenshots [[User:EdT|EdT]]
EDIT: Updated zip file with TOCS screenshots [[User:EdT|EdT]]
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The main question is do you want to include this with the official release of AEI or an optional package that the user can download later.  
The main question is do you want to include this with the official release of AEI or an optional package that the user can download later.  
:I think the images will be just fine as "core upgrade", the changed main menu is also not optional... (But I wonder what happens when someone plays with too low resolution.) --[[User:Paradox-01|Paradox-01]] 17:59, 28 March 2010 (UTC)
::At lower resolutions they would get cut off. Since this is not cool, EdT and VR were planning to make a set of scaled-down images for people playing below 1024x768, but this would suggest that, if we install the menus by default in the AE, we need to install the lower-res ones, and offer the 1024x768 package as an option. That's the only way to prevent cutoff in all cases.
::Also, because we are talking about a new style of menus, I think the package should be optional. The general rule in the AE is "don't install anything by default unless it's something really basic and indisputable". Matters of taste should always be left up to the user. --[[User:Iritscen|Iritscen]] 19:30, 28 March 2010 (UTC)
:::Of course it would be optional. A few issues I have:
::::1. The light blue "secondary" color for the borders looks ugly in my opinion. ;)
::::2. The lines on the left and right sides in the help\info\objective menus tend to interfere with the text. I don't know if there is a way to add margins to the windows, but if you can do so, please do.
::::3. Where do you suggest we put the AE version text now? There is no longer space between the Oni logo and New Game.
::::[[User:Gumby|Gumby]] 23:36, 29 March 2010 (UTC)
:::I am definitely liking what I see so far.  But I have to agree with all of Gumby's comments.  Also:
::::4. The corners in windows seem glitched. I don't think those dotted lines inside the upper-right and lower-left corners are intentional.
::::5. I see color banding... aren't we at 32-bit here? It's most notable on the Load Game screen, but it's present in all menus.
::::6. One of those points of light is poorly placed, so Konoko seems to have a big piece of dandruff.
::::7. The buttons don't "pop" enough.  They almost hide, compared to the bright colors in the Main Menu. --[[User:Iritscen|Iritscen]] 01:39, 30 March 2010 (UTC)
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I will be getting soon VR's rendition of new menus for Oni.  [[User:EdT|EdT]]


:Okay, looking good. Just don't forget to fix that underscore, EdT. First three comments are for TOCS's work, the last two are for VR's:
:Okay, looking good. Just don't forget to fix that underscore, EdT. First three comments are for TOCS's work, the last two are for VR's:
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:::Why? --[[User:Iritscen|Iritscen]] 19:30, 28 March 2010 (UTC)
:::Why? --[[User:Iritscen|Iritscen]] 19:30, 28 March 2010 (UTC)
::::Because that's what it is. :p [[User:Gumby|Gumby]] 23:36, 29 March 2010 (UTC)  
::::Because that's what it is. :p [[User:Gumby|Gumby]] 23:36, 29 March 2010 (UTC)  
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===Menu Discussion===
New menus and loading screens for most levels: http://edt.oni2.net/temp/70000NewScreens.zip
I think the images will be just fine as "core upgrade", the changed main menu is also not optional... (But I wonder what happens when someone plays with too low resolution.) --[[User:Paradox-01|Paradox-01]] 17:59, 28 March 2010 (UTC)
::At lower resolutions they would get cut off. Since this is not cool, EdT and VR were planning to make a set of scaled-down images for people playing below 1024x768, but this would suggest that, if we install the menus by default in the AE, we need to install the lower-res ones, and offer the 1024x768 package as an option. That's the only way to prevent cutoff in all cases.
::Also, because we are talking about a new style of menus, I think the package should be optional. The general rule in the AE is "don't install anything by default unless it's something really basic and indisputable". Matters of taste should always be left up to the user. --[[User:Iritscen|Iritscen]] 19:30, 28 March 2010 (UTC)
:::Of course it would be optional. A few issues I have:
::::1. The light blue "secondary" color for the borders looks ugly in my opinion. ;)
::::2. The lines on the left and right sides in the help\info\objective menus tend to interfere with the text. I don't know if there is a way to add margins to the windows, but if you can do so, please do.
::::3. Where do you suggest we put the AE version text now? There is no longer space between the Oni logo and New Game.
::::[[User:Gumby|Gumby]] 23:36, 29 March 2010 (UTC)
:::I am definitely liking what I see so far.  But I have to agree with all of Gumby's comments.  Also:
::::4. The corners in windows seem glitched. I don't think those dotted lines inside the upper-right and lower-left corners are intentional.
::::5. I see color banding... aren't we at 32-bit here? It's most notable on the Load Game screen, but it's present in all menus.
::::6. One of those points of light is poorly placed, so Konoko seems to have a big piece of dandruff.
::::7. The buttons don't "pop" enough.  They almost hide, compared to the bright colors in the Main Menu. --[[User:Iritscen|Iritscen]] 01:39, 30 March 2010 (UTC)
::::: The major problem with the menu is the source image its 128x128 and rendered with bgra4444, so when it is enlarged you get the jaggies and banding.  If we want better looking menus, then we have to either 1) make new PSpc http://wiki.oni2.net/PSpc and deal with the nine-grid rendering to use with larger graphics, or 2) simplify the graphics on the 128x128 image. [[User:EdT|EdT]]


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'''WMDDdialog_setup_player'''
===WMDDdialog_setup_player===


How anyone ever come across this? [[User:EdT|EdT]]
How anyone ever come across this? [[User:EdT|EdT]]
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