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The earliest online hype was deeply rooted in the existing Bungie community, notably Marathon fans<sup>4</sup>. As the Oni project gained popularity, a dedicated online community emerged in the form of [[Oni Central]] and its [http://oni.bungie.org/community/forum/index.php forum]. | The earliest online hype was deeply rooted in the existing Bungie community, notably Marathon fans<sup>4</sup>. As the Oni project gained popularity, a dedicated online community emerged in the form of [[Oni Central]] and its [http://oni.bungie.org/community/forum/index.php forum]. | ||
Interviews conducted with the staff of Bungie West promised various ambitious features such as smart AI, sophisticated melee combat, realistic level architecture, | Interviews conducted with the staff of Bungie West promised various ambitious features such as smart AI, sophisticated melee combat, realistic level architecture, complex particle dynamics, battles with a large mech (the "Iron Demon") and multiplayer abilities. | ||
Trailers and screenshots were analyzed eagerly for evidence of Oni's ground-breaking features. Two trailers were made for Oni, one in 1998 and one in 1999, reflecting the two different visions for the game during its time in development; they are analyzed on the [[Trailers]] page. | Trailers and screenshots were analyzed eagerly for evidence of Oni's ground-breaking features. Two trailers were made for Oni, one in 1998 and one in 1999, reflecting the two different visions for the game during its time in development; they are analyzed on the [[Trailers]] page. |