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While Bungie merged into Microsoft, and Take Two was assuming command of the Oni IP, Mac users were in a delicate position: transitioning to Mac OS X. Having been in development years before OS X released, the original build of the Oni application was a Carbon app, meaning it was written primarily for Mac OS 9 with only basic OS X compatibility. Unfortunately the Carbon build was not without issues when running in OS X. | While Bungie merged into Microsoft, and Take Two was assuming command of the Oni IP, Mac users were in a delicate position: transitioning to Mac OS X. Having been in development years before OS X released, the original build of the Oni application was a Carbon app, meaning it was written primarily for Mac OS 9 with only basic OS X compatibility. Unfortunately the Carbon build was not without issues when running in OS X. | ||
Then, at the end of 2001, [http://www.omnigroup.com Omni Group] [http://www.omnigroup.com/mailman/archive/omni-press/2001/000008.html released] a Cocoa (native OS X) build of the game which they had produced for free. However, Apple would later switch to Intel processors, moving away from the PowerPC chip that Oni was written for. This and other elements of the OS and hardware have changed over the years, making the Omni port unable to run on modern Macs without more and more fan-devised patches. Recently, Feral (the Mac version's distributor outside of the U.S.) has expressed an intention to put out an Intel-native build of Oni, possibly in | Then, at the end of 2001, [http://www.omnigroup.com Omni Group] [http://www.omnigroup.com/mailman/archive/omni-press/2001/000008.html released] a Cocoa (native OS X) build of the game which they had produced for free. However, Apple would later switch to Intel processors, moving away from the PowerPC chip that Oni was written for. This and other elements of the OS and hardware have changed over the years, making the Omni port unable to run on modern Macs without more and more fan-devised patches. Recently, Feral (the Mac version's distributor outside of the U.S.) has expressed an intention to put out an Intel-native build of Oni, possibly in 2010. | ||
Meanwhile, on the Windows side, Oni has also shown its age, but it continues to run in the latest version of the OS, provided the player uses the [[Daodan DLL|Daodan patch]]. | Meanwhile, on the Windows side, Oni has also shown its age, but it continues to run in the latest version of the OS, provided the player uses the [[Daodan DLL|Daodan patch]]. |