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AE:Warehouse: Difference between revisions

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====level1_Final====
====level1_Final====
Changes to level 1 binaries  
Changes to level 1 binaries  
*bla
*edit characters ONCC files, add idle animations for some chars, health correction,some AI events(rotation, getups etc)
*bla
*mix few textures and models to create Casey Shanagan character
*bla
*edit thug TRAC so it will be Casey's TRAC. try to edit some thug TRAMs into Casey's unique fight style*
*bla
*TRAC game: Thugs will recive Comguy TRAC, Casey will recive changed Thug TRAC, Kojiro and his minions will have Ninja TRAC
*bla
*edit character bina file in way I need (renamed characters, changed patrols, switched character classes etc.)
*bla
*edit flag bina file in way I need
*edit patrol paths bina file, again try to refresh game experience
*edit some trigger volumes bina files in way I need(mainly positions)
*edit some TXMPs and TXANs, try to create some moving monitors as it was in trailer
*probably all ^_-
 *I welcome any tips and hints for his moves.Please write them to Oni forum. But remember: Those moves can't be as clean and perfect as original because I can only reverse hack them(I don't have Bungie's animation program).
====EnvWarehouse====
====EnvWarehouse====
Scripted level logic
Scripted level logic
Anonymous user