AE:Warehouse: Difference between revisions
→Warehouse Mod Too
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====level1_Final==== | ====level1_Final==== | ||
Changes to level 1 binaries | Changes to level 1 binaries | ||
* | *edit characters ONCC files, add idle animations for some chars, health correction,some AI events(rotation, getups etc) | ||
* | *mix few textures and models to create Casey Shanagan character | ||
* | *edit thug TRAC so it will be Casey's TRAC. try to edit some thug TRAMs into Casey's unique fight style* | ||
* | *TRAC game: Thugs will recive Comguy TRAC, Casey will recive changed Thug TRAC, Kojiro and his minions will have Ninja TRAC | ||
* | *edit character bina file in way I need (renamed characters, changed patrols, switched character classes etc.) | ||
* | *edit flag bina file in way I need | ||
*edit patrol paths bina file, again try to refresh game experience | |||
*edit some trigger volumes bina files in way I need(mainly positions) | |||
*edit some TXMPs and TXANs, try to create some moving monitors as it was in trailer | |||
*probably all ^_- | |||
*I welcome any tips and hints for his moves.Please write them to Oni forum. But remember: Those moves can't be as clean and perfect as original because I can only reverse hack them(I don't have Bungie's animation program). | |||
====EnvWarehouse==== | ====EnvWarehouse==== | ||
Scripted level logic | Scripted level logic |