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Mac beta 4: Difference between revisions

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This version is v1.1, just like retail Mac Oni, and its creation date is 3/13/01, which, if accurate, means it is unlikely to be a beta, but rather a translated retail version, which would certainly agree with the version number. It was originally called "beta 5" by the community because it contains files that come from the development stage of Oni (although these files would likely have come from Oni's [[Pre-beta content|pre-beta]] era, to be exact).
This version is v1.1, just like retail Mac Oni, and its creation date is 3/13/01, which, if accurate, means it is unlikely to be a beta, but rather a translated retail version, which would certainly agree with the version number. It was originally called "beta 5" by the community because it contains files that come from the development stage of Oni (although these files would likely have come from Oni's [[Pre-beta content|pre-beta]] era, to be exact).


This version of Oni was available as stand alone and also as part of a package of four games called the Big Blue Box, and sold only on a German website. It may no longer be available for purchase, but the product page is [http://www.macelite.de/product_info.php?language=en&info=p107_Big-Blue-Box--Mac-.html here]. As in the retail Mac application, access to Developer Mode and many BSL functions had been removed, but this version had two very unusual features: the level0_Tools files, and some "lost" level scripts.
This version of Oni was available as stand alone and also as part of a package of four games called the Big Blue Box, and sold on a German website. <!--(This sentence cut because the page is dead now. --I)It may no longer be available for purchase, but the product page is [http://www.macelite.de/product_info.php?language=en&info=p107_Big-Blue-Box--Mac-.html here].--> As in the retail Mac application, access to Developer Mode and many BSL functions had been removed, but this version had two very unusual features: the level0_Tools files, and some "lost" level scripts.


The level0_Tools files (in the usual .dat/.raw/.sep formats) contains resources used during development. The application does not actually seem able to use these tools in-game (in fact, the startup log explicitly records that Oni skips "tool files" such as this one), but the function of the tools was determined from examining their resources. If you're curious, you can download level0_Tools [http://geyser.oni2.net/edition/plugins/level0_Tools.zip here]. [[OniSplit]] can be used to extract the data into individual resources.
The level0_Tools files (in the usual .dat/.raw/.sep formats) contains resources used during development. The application does not actually seem able to use these tools in-game (in fact, the startup log explicitly records that Oni skips "tool files" such as this one), but the function of the tools was determined from examining their resources. If you're curious, you can download level0_Tools [http://geyser.oni2.net/edition/plugins/level0_Tools.zip here]. [[OniSplit]] can be used to extract the data into individual resources.